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Industry October 25, 2017

NPD: disputes about loot boxes did not affect game sales

The public discussion about the monetization of video games through loot boxes did not affect the sales of large titles, according to the analytical company NPD Group.
Blockchain October 25, 2017

GPlay’s Blockchain Mobile Game Store Has Received Unity Support

GameCredits has signed a deal with Unity Technologies, which will allow developers on the Unity engine to place titles in the GPlay mobile app store. GPlay uses a cryptocurrency, which is also called GameCredits.
Industry October 24, 2017

Unity and Facebook tempt with a feature in exchange for a release in Gameroom

Facebook has taken drastic measures to promote Gameroom. The social network hints that the appearance of the game on the platform will increase its chances of a global feature.
Industry October 24, 2017

A former BioWare employee spoke out against monetization in EA games

Ex-BioWare employee Manveer Heir (Manveer Heir) believes that the Electronic Arts publishing house, in pursuit of gaming profits, forgot about the desires and needs of gamers.
Money October 24, 2017

Sensor Tower: By 2020, an American will spend $88 a year on iPhone apps

According to the forecast of the analytical company Sensor Tower, from 2016 to 2020, the average user’s spending in the United States on iPhone apps and purchases in them will grow by 86% to $88 per year.
Marketing October 24, 2017

Benchmarks of mobile game genres (retention, session time, ARPPU and “stickiness”)

GameAnalytics named the most common mobile game genres, and also told whether retention, session size, ARPPU and the “stickiness” of the project depends on the genre.
Platforms October 24, 2017

The first interactive game for Twitch will be created by the authors of Dustforce

The Hitbox Team studio will develop the first title for the interactive Twitch Extensions format, which allows viewers of the game broadcast on Twitch to interact with the stream.
Industry October 24, 2017

Destiny 2 became the US sales leader for the whole of 2017

The second part of the online shooter Destiny in September became the best-selling video game in the United States for 2017. This is reported by the analytical company NPD.
Marketing October 24, 2017

AdvertMobile: Tops of the most popular iOS gaming queries (September 2017)

The most popular search query in the USA on iOS in September was the word Destiny, and in Russia – Rider. What other mobile search queries related to games were popular in the territories of the USA and Russia – read in our joint material with AdvertMobile.
Games October 23, 2017

PUBG won’t get a sequel in the near future

Fans of the “battle royale” of Playerunknown’s Battlegrounds may not wait for the second part in the foreseeable future. Bluehole Studio will develop the project on the principle of “game as a service”.
Money October 23, 2017

9 VR titles earned $1 million in the Oculus store

At least 9 virtual reality games have earned over $1 million each in the Oculus Store app store.
Games October 23, 2017

The ovation simulator for the leader of China was played 400 million times a day

Tencent Corporation has conquered Chinese users with a mobile game Such a Great Speech: Applaud Xi Jinping, where it is required to applaud the head of the Communist Party of China Xi Jinping (Xi Jinping). On the launch day of October 18, it was played more than 400 million times.
Industry October 23, 2017

The developer linked the problems of Mass Effect: Andromeda with a “lack of diversity”

Ex-BioWare employee Manveer Heir (Manveer Heir) in the Waypoint Radio podcast spoke about a misunderstanding between ordinary employees and the leaders of the Mass Effect: Andromeda role-playing game development team. Heir attributed this to “a lack of racial diversity in the project management.”
Industry October 23, 2017

The authors of Hyper Light Drifter and Crossy Road have created a foundation for indie developers

Representatives of several independent gaming companies and the Australian publisher Surprise Attack Games founded The Treasure Hunters FanClub (THFC) foundation to find, finance and promote promising indie studios.
Management October 23, 2017

How to create a high-quality design document: tips from Rocket Jump

Why keep documentation when developing a game, how to do it correctly and what tools to use for this, – said Anton Podakin, the leading game designer of Rocket Jump studio.
Development October 20, 2017

A new Unity 2017 has been released: added functionality for 2D and improved exports from Maya

A few days ago, a massive update for Unity 2017 was released. The main innovations in it relate to working with two-dimensional games. Working with Maya has also been simplified.
Marketing October 20, 2017

How to segment paying players?

The paying player is a welcome player. But this does not mean that the audience can be divided only into those who squeeze and those who pour funds. The payers are also different. How and why to divide them into segments, – says the analyst devtodev Vera Karpova in our series of materials “Performance indicators of games”.
Platforms October 20, 2017

Wasteland Creators will be able to make games for Nintendo Switch

Independent studio inXile Entertainment has received a developer license for the Nintendo Switch platform.
Industry October 20, 2017

Ruzzle developer bought FEO Media Studio

Swedish indie studio MAG Interactive has acquired a local developer FEO Media, specializing in educational and social games.
Industry October 20, 2017

The director of God of War stood up for the singleplayer

The director of the God of War game series, Cory Barlog, defended games with a linear plot and a single-player campaign after news of the closure of the Visceral Games studio by Electronic Arts Corporation.
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