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Money August 2, 2017

Interior designer simulator brought Glu Mobile out of a protracted crisis

Quarterly revenue of the Glu Mobile Mobile publishing house increased by 42% to $68.7 million compared to the same period last year. The main driver of growth was the mobile simulator of the interior designer Design Home.
Development August 2, 2017

Humble Bundle offered Game Dev tutorials and a game engine for $1

The Humble Bundle company has introduced two sets of content for video game developers for one dollar each. These are tutorials on Unity and Unreal, and the first version of the GameMaker game engine is a separate set.
Money August 2, 2017

Video Games Are Raising Less Money on Kickstarter

Cash collections of video game projects on the Kickstarter platform have been declining for the fifth year in a row — from a peak of $28 million in 2013 to $9.4 million in the first half of 2017, according to consulting company ICO Partners.
Games August 1, 2017

Indie survival The Long Dark with 1.3 million copies sold is being filmed by the producer of Resident Evil

The Long Dark survival simulator from the Canadian indie studio Hinterland reached 1.3 million copies sold by the official release, and the producer of the Resident Evil film franchise, Jeremy Bolt, took over its adaptation.
Vacancies August 1, 2017

Vacancies of the week (August 1)

We continue the traditional weekly publication of selected vacancies. Their selection makes for App2Top.ru Tanya Evdokimenko, HR and recruiting expert, founder of VALUES VALUE.
Conferences August 1, 2017

White Nights St. Petersburg 2017: Mail.En about making decisions using mobile analytics

Dmitry Krutitsky ‘s report from Mail.Ru The speaker talked about how to use the myTracker tool to cope with data analysis, collect all the data in the right slices in one window, as well as evaluate traffic and predict user behavior.
Industry August 1, 2017

The head of the publishing direction of Wargaming left the company after 4.5 years of work

Vladimir Makarychev resigned as head of the Wargaming Alliance, the publishing division of the Belarusian company, which is responsible for working with external projects.
Money August 1, 2017

PlayStation quarterly profit fell by 60% amid sales growth

The operating profit of Sony’s gaming division in the first quarter of this year amounted to $160 million, which is 59.7% lower than in the same period of 2016. At the same time, sales increased by 5.6% to $3.15 billion.
Industry August 1, 2017

EA merged BioWare Montreal with Motive Studios after the failure of Mass Effect: Andromeda

Electronic Arts has merged BioWare Montreal and Motive Studios. Probably, this decision is due to the weak results of the Mass Effect: Andromeda role-playing game developed by BioWare Montreal.
Marketing August 1, 2017

AdColony: video advertising has almost caught up with IAP in terms of revenue from mobile apps

Video advertising has come close to in-app purchases (IAP) in terms of profitability, according to a report by the advertising company AdColony.
Conferences August 1, 2017

White Nights St. Petersburg 2017: GOSU.AI about machine Learning for games and business

A report by Alice Chumachenko and Peter Romov from GOSU.AI . They talked about artificial intelligence and how it can change the business landscape, especially in the gaming industry. They explained the basics of machine learning and showed real cases of using machine learning for game design and business to improve their performance.
Editors' Choice July 31, 2017

10 tips for working on games in the Match-3 genre: a guide from KB Production

How to adjust the balance in games in the genre of three-in-a-row, how to approach the placement of chips on the field, what can be the level editor for such games? Vitaly Kozlov, the founder of KB Production, answers these and other questions.
Games July 31, 2017

PUBG has broken the Fallout 4 record for the number of online players on Steam

The survival simulator of PlayerUnknown’s Battlegrounds has risen to third place in the Steam service rating in terms of the number of online players for all time, 10 thousand ahead of the result of Fallout 4.
Conferences July 31, 2017

White Nights St. Petersburg 2017: Perforce Software about Version Control system

A report by Sven Erik Knop from Perforce Software. The speaker spoke about the version control system, as well as how to make a project successful with the help of a leading version control tool.
Industry July 31, 2017

The free-to-play shooter from Epic Games earned $20+ million on paid early access

Over 500 thousand copies of the Fortnite cooperative zombie shooter from Epic Games were sold on the first day of the game’s early access release. A copy costs from $40.
Industry July 31, 2017

Playrix has released its new game in Canada – it’s Match-3 about Austin again, only this time its mechanics are much closer to Candy Crush

Last week, the preliminary launch of a new game by the Russian company Playrix took place. The project is called Homescapes. This is a three-in-a-row, whose meta-gameplay repeats Gardenscapes one-on-one, but the root mechanics are no longer focused on Fishdom, but on the latest King projects, like Candy Crush Soda Saga.
Industry July 31, 2017

After five years of success, Puzzle & Dragons is losing in MAU and revenue, despite a user base of 46 million players

The Japanese company GungHo has published its financial results for the second quarter. The company loses both in revenue and profit. The main reason is the drop in interest in her main game – Puzzle & Dragons battler.
Conferences July 31, 2017

White Nights St. Petersburg 2017: Wargaming Mobile Announcement

A report by Andrey Zimenko from Wargaming. The speaker presented a new structure in Wargaming, which is designed to strengthen the company’s presence in the mobile market, and also offers various options for partnership with developers.
Games July 30, 2017

Mobile football helped increase Konami’s gaming profit by 38%

The global release of the mobile version of the football simulator Pro Evolution Soccer 2017 contributed to the growth of Konami’s gaming revenue in the first quarter of this year by 37.8%.
Money July 28, 2017

Tencent bought 9% of Elite: Dangerous developer for $23 million

The Chinese corporation Tencent acquired 9% of the British studio Frontier Developments for $ 23 million. Frontier Developments is known as the creator of the space simulator Elite: Dangerous.
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