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Industry August 15, 2018

Tencent’s net income has fallen for the first time in a decade

Due to the fact that the Chinese government suspended the issuance of licenses for the release of new games in the country, the world’s largest game publisher began to have problems. Tencent reported a 2% drop in net income for the second quarter of 2018 compared to the same period last year.
Conferences August 15, 2018

Video: Playtestix about life before and after the release

A report by Alexandra Radchenko from Playtestix. In her presentation, Alexandra talked about the dynamics of PUBG positions and the UX layers that keep players in the sensational battle royale genre game: unique mechanics, emotions, comparison with top games (Dota, CS) and references (Arma, H1Z1, Fortnite).
Industry August 15, 2018

EA’s Chief Design Officer Leaves the Company Despite a $20 Million Bonus

The head of the design direction of Electronic Arts Corporation, Patrick Soderlund, decided to leave the company, where he worked for about 20 years. He was not deterred even by very big money — shortly before that, EA paid a $20 million bonus to the top manager.
Vacancies August 14, 2018

Vacancies of the week (August 14)

Wanted: Head of the traffic procurement department at Belka Games, Unity developer at ITL Games and analytics programmer at Playrix.
Industry August 14, 2018

Yakuza Creator: Nintendo and Microsoft have abandoned My Game in the past

The executive director of the Yakuza adventure franchise Toshihiro Nagoshi said that in the past he tried to interest Nintendo and Microsoft in his project. As a result, he was rejected by both companies, which is why the Yakuza series was released only on Sony PlayStation consoles for 8 years.
Industry August 14, 2018

Nekki announced 40 million installations of Shadow Fight 3. The main market for the game is China

Mobile “shadow” fighting game reported on the successes. Shadow Fight 3 has gained 40 million installations since its release in November 2017. At the same time, the game receives the most money from China. About this in the comments for App2Top.ru Nikita Korzhavin, Director of Business Development at Nekki, told.
Development August 14, 2018

How the authors of HAWK improved the retention of the game by 5 points

Sometimes the growth opportunities of business metrics are embedded in non-obvious things. IT Territory managed to achieve an increase in the retention of the first day thanks to the introduction of “deep UX” into the development.
Money August 14, 2018

Players have spent over $50 million in the mobile version of PUBG

Gamers’ spending on the PUBG Mobile online action movie has exceeded $50 million since the game’s international launch in March 2018. The revenue driver of the mobile “battle royale” in the last few weeks has been the sale of Elite Royale Pass subscriptions, according to the analytical company Sensor Tower.
Blockchain August 14, 2018

KamaGames will release a cryptocurrency token for its games

KamaGames, an international publisher of social casinos, has announced the launch of its own KamaGames cryptocurrency token (KGT) on the Ethereum blockchain platform. The pre-sale of tokens will start at the end of September this year.
Conferences August 14, 2018

Video: The fifth Deconstruction Workshop at White Nights St. Petersburg

Four gaming industry experts analyzed four games in real time. They looked at each game as a system that either works or doesn’t work. They told us what they think about design, monetization, game mechanics, game cycle and social features. At the end, the experts and the audience chose the leaders among the participants of the analysis.
Money August 14, 2018

How the authors of Phoenix Point collected $2.2 million in a year on crowdfunding and pre-orders

The co-founder of the independent studio Snapshot Games, David Kaye, told how his company managed to attract almost $2.2 million through crowdfunding and pre-orders for the development and promotion of the Phoenix Point tactical strategy from the author of the famous XCOM game franchise, Julian Gallop.
Industry August 13, 2018

Mikhail Kuzmin took the post of Marketing Director at tinyBuild

Mikhail Kuzmin, co-founder of the podcast “How Games are Made” and head of business development at HeroCraft, announced his transition to the position of marketing director at tinyBuild publishing house, known for launching games such as Punch Club and Hello Neighbor.
Games August 13, 2018

Newzoo named the most popular PC games of July

The analytical company Newzoo has prepared a traditional rating of the 20 most popular games on the PC platform in July 2018.
Industry August 13, 2018

Google will miss at least $50 million due to the lack of Fortnite in the Play Market

Analysts from Sensor Tower have calculated how much Epic Games’ decision not to publish its Fortnite blockbuster in the store can cost Google Play.
Industry August 13, 2018

Epic Games is not completely leaving Google Play. She still has one release scheduled for her

Despite Epic Games’ refusal to publish Fortnite on Google Play, at least one of the company’s mobile games will still appear on the official Android marketplace.
Conferences August 13, 2018

Video: round table about influencers

During the round table at White Nights St. Petersburg, experts discussed the specifics of interaction with influencers, what difficulties they have to face, and how cooperation helps in promoting the game.
Publishing August 10, 2018

In China, the issuance of licenses for the publication of games has been blocked since March 28

The Chinese gaming market is under attack. Due to administrative changes, the region was left without new games. The administration, which is responsible for issuing licenses for publishing games, has not issued them since the end of March.
Games August 10, 2018

The Russian game War Robots has reached 100 million installations

The mobile action game War Robots from the Russian Pixonic team has already received 100 million installations on all platforms. A year ago, this number was less than half.
Money August 10, 2018

Cubic action about Pokemon earned $8 million in a month

The cross-platform action-adventure game with “cubic” graphics Pokémon Quest earned $8 million in the first month after its release. The main revenue came in the first week after the release of the game, then the spending of gamers decreased by an order of magnitude.
Industry August 10, 2018

Open beta testing of GameMaker Studio 2 for Nintendo Switch

The open beta testing of the version of the GameMaker Studio 2 engine with the Nintendo Switch license has begun, which allows you to develop and port games for a hybrid console.
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