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Other August 15, 2012

iOS and Android have displaced portable consoles from the gaming market

According to the analytical company Flurry, the revenues of iOS and Android games in the total revenue structure from portable gaming devices in the American market reached 58%. 
Other August 14, 2012

Smartphone market analysis Q2: strengthening the position of Android

During the second quarter of this year, almost 154 million smartphones were sold, two–thirds of which are Android-based devices, according to Garther. 
Other August 14, 2012

The “tiny company” is expanding

TinyCo, a company known for a number of social mobile games (Tiny Pets, Tiny Monsters, Tiny Monsters, etc.) has announced the opening of a new studio in Vancouver, Canada.
Other August 14, 2012

Flash port on iOS and Android in an hour

The latest version of the Scaleform program from Autodesk makes it easy to port games written in flash to mobile platforms.
Other August 14, 2012

Top-25 words in mobile app names

According to a study by Appsfire, a number of words in the names of applications are used more often than usual. With their help, developers and publishers can get an additional opportunity to attract the attention of users.
Other August 14, 2012

How to succeed without listening to anyone around, or the secrets of Simogo

Today, two of the only employees and founders of the Swedish indie gaming studio Simogo distinguished themselves at the GDC Europe held in Cologne. The guys shared their opinions on how to succeed by doing what you like and not listening to anyone around.
Other August 14, 2012

Microsoft and Electronic Arts Alliance

Electronic Arts Chief Operating Officer Peter Moore said that the company is in talks with Microsoft to release new mobile games for the upcoming Windows Phone 8. 
Other August 13, 2012

GameMaker: Studio is updated with new features

YoYo Games has announced the imminent release of a new version of its cross-platform game development toolkit – GameMaker: Studio, which will include advanced monetization tools, as well as support for analytical services.
Other August 13, 2012

Sociality Rocks!2012 is coming soon

On September 27, a two-day international conference on social games, Sociality Rocks!2012, will open in Kiev.
Other August 13, 2012

RIM has introduced its engine

The creators of Blackberry last week launched their own cross-platform three-dimensional open source engine created for independent mobile game developers.
Other August 13, 2012

Rage of Bahamut – 16 weeks at the first place in Top Grossing

The number of downloads of DeNA’s box office hit – the card “butler” Rage of Bahamut – exceeded 3 million only outside the Japanese market, according to the game developers from Cygames. 
Other August 13, 2012

American Tablet Market: Samsung is knocked out

According to CNet, sales of Samsung tablets in the American market account for only 4% of total iPad sales.
Other August 13, 2012

Activision enters the mobile market

One of the world’s largest players in the market of “big” games – Activision – has finally begun to be active in the mobile sphere. The other day, the release of the first mobile project developed within the walls of her internal studio, The Blast Furnace, took place. 
Other August 10, 2012

Infinity Blade: Dungeons entrusted to the authors of Kingdoms of Amalur: Reckoning

Ex-employees of Big Huge Games, closed a few months ago, have started creating a role-playing action game Infinity Blade: Dungeons for the iOS mobile platform.
Other August 10, 2012

Zynga Cloned Bejeweled

The With Friends franchise of Zynga has been replenished today with a new iOS game Gems with Friends, which is another variation of the classic match3 gameplay Bejeweled from PopCap.
Other August 10, 2012

Direct sales – the way to increase eCPM

At Casual Connect in Seattle, venture entrepreneur Tim Chang said that “If content is king, then advertising is an All–powerful God.” It doesn’t matter how high-quality your application is, how high its customer retention rate is. None of this matters if users don’t know about your app. 
Other August 10, 2012

Android sales in Russia increased by 213%

In the second quarter of 2012, sales of Android-based smartphones increased more than fourfold compared to the same period last year, according to Svyaznoy.
Other August 10, 2012

Gameloft announces game on Unreal Engine

The French publisher and developer of mobile games presented to the public his first game on the engine from Epic Games – the gloomy slasher Wild Blood.
Other August 10, 2012

DeNA sets a new record

The Japanese company DeNA, the owner of the social gaming mobile platform Mobage, reported on the results of the quarter ended June 30. The company earned $609 million, which is 37% higher than in the same period a year ago and made a net profit of $131 million.
Other August 9, 2012

Samsung is not going to buy RIM

The management of the Korean company denied rumors about possible cooperation with the creators of BlackBerry. 
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