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Other February 18, 2013

Korean publisher Gamevil reported for 2012

2012 was in many ways the year of Korea. Last year, the whole world sang a song by rapper PSY, after that I watched how the elections were going there, in which a woman won for the first time, and now Korea is one of the most profitable Google Play markets.
Other February 18, 2013

The preview version of Ubuntu will appear this week

Linux fans will have a holiday in a couple of days, namely on February 21: a preliminary version of the Ubuntu mobile OS for Android devices will be released. 
Other February 18, 2013

The main news of the past week (11.02 – 15.02)

The most significant materials of last week: the results of Winter Nights: Mobile Games Conference, everything about the most profitable genres, an exclusive interview with Supercell, development tips from W3i, a report by Euroset on the Russian smartphone market.
Other February 18, 2013

iDetective HD – detective program for computer surveillance

Other February 15, 2013

Game Closure solved the main Javascript problem

Game Closure has released its own toolkit that allows you to develop Javascript applications that are not inferior in performance to native programs.
Other February 15, 2013

Rovio is preparing for an advertising expansion

Rovio has strengthened its advertising department with people from Apple, Millennial Media and InMobi. The plans are, at least, to conquer the world.
Other February 15, 2013

The story must match the gameplay

Scenarios are a sore spot in mobile games. Only giants like Rockstar Games and Square Enix, porting their hits to iOS and Android, manage to tell the story intelligently.
Other February 15, 2013

Kickstarter launched its own iOS app

The popularity of crowdfunding did not come immediately. For a long time, few people knew about the Kickstarter service, and few people believed in it. Everything changed a year ago, when Tim Schafer collected more than $3 million for the development of his new game in a month. 
Other February 15, 2013

Digital Technology Progress-Wireless Speakers

Statistics February 14, 2013

The best paid games (02/14/2013)

Which games top the charts of paid apps on the American App Store? If you don’t know, read our latest material about the best paid games.
Other February 14, 2013

W3i: Five ways to fail an f2p game

W3i game producer Ben Sipe shared five tips on how not to do it if you don’t want to fail your free mobile project at the Casual Connect Europe conference currently taking place in Hamburg. 
Other February 14, 2013

Does Everyplay increase virality?

The Applifter gaming cross-promotion network told a little about the dubious results of the Everyplay service, which records replays from mobile devices, and its new functionality. 
Other February 14, 2013

Wemade earned $9 million in Korea in three months

South Korean publisher and developer Wemade may well become one of the central stars of the mobile market this year. The company’s revenue from the native mobile market only for the 4th quarter of 2012 increased by 280% to $8.87 million.
Statistics February 14, 2013

In Russia, the smartphone market has grown by 69 over the year%

In 2012, smartphone sales in Russia increased significantly. The main drivers of growth were Android and Windows Phone devices.
Other February 13, 2013

Mobilefest is coming soon

On March 22-23, the Mobilefest conference-festival for mobile application developers will be held in the Moscow region.
Interview February 13, 2013

Interview with Supercell: “we don’t use the word midcore”

Two Supercell games earn more per month on the App Store than a thousand Electronic Arts mobile games. Many people know this, so we talked with Finnish developers about something else, about inspiration, promotion and the future of the market. 
Industry February 13, 2013

The WildTangent store will appear on smartphones from Sony

The platform for the promotion of casual games WildTangent has agreed with Sony to integrate its own app store on smartphones and tablets of the Japanese company. 
Other February 13, 2013

Big Fish’s income from the web is 3 times more than from mobile

Despite its strong position in the mobile market, Big Fish claims that it still earns much more on its web portal. 
Other February 13, 2013

A service for testing monetization has appeared

GamesAnalytics has launched a free service designed to help developers evaluate monetization and retention levels in f2p games.
Industry February 13, 2013

App Store earns more than $1 billion a month

Tim Cook said at the Goldman Sachs conference that his company has paid more than $8 billion to developers over the entire existence of the App Store. This is $1 billion more than last January.
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