Money May 16, 2017 Summoners War on Track to Earn $1 Billion Com2uS stated that Summoners War was the first Korean game whose earnings amounted to ₩1 trillion (that’s $890 million). By the summer, the company expects that the total earnings of the game for all time will reach $ 1 billion.
Money May 15, 2017 Netmarble valued at $12.2 billion after IPO South Korean publisher Netmarble has conducted an initial public offering (IPO). The company’s market capitalization was $12.2 billion.
Games May 5, 2017 A Korean politician has released an Overwatch-style campaign South Korean presidential candidate Sim Sang-jung has released an election video in the style of the Overwatch game.
Marketing April 24, 2017 In South Korea, they started selling “mana and health potions” HP and MP carbonated drinks have appeared on the shelves of South Korean stores. The product names refer to health and mana recovery potions in a variety of games.
Industry April 12, 2017 Korean gamers spend 46 minutes a day playing mobile games Mobile device users in South Korea mostly play on them for 46 minutes a day.
Money March 20, 2017 Netmarble IPO wants to raise $ 2.4 billion The largest South Korean mobile gaming company will enter the stock market. Netmarble expects to get up to 2.7 trillion won ($2.4 billion) as part of the initial public offering.
Industry March 9, 2017 China has blocked a number of South Korean mobile games China has banned all new mobile games from developers from South Korea due to political and military differences between the governments of Asian countries.
Industry March 9, 2017 82% of South Korean gaming companies earn less than $87 thousand a year. Korea Creative Content Agency (KOCCA) reported that the turnover of the South Korean gaming market in 2015 reached $9.3 billion and should exceed $9.5 billion by the end of 2016.
Industry February 27, 2017 King Studio closes Seoul office The Swedish company King has stopped operating its South Korean branch.
Money January 20, 2017 Mobile Lineage 2 earned $176.6 million in South Korea alone in a month In the first month of sales, the Lineage 2: Revolution mobile game earned $176.6 million from 5 million users in its native market.
Industry November 8, 2016 Be careful with the names: NCsoft sued the game because its name coincides with the name of the location from Lineage For using the name of the kingdom from a popular game – they can also sue. NCsoft has filed a lawsuit against a company using the name of the country from the Lineage series of games.
Industry April 19, 2016 Nexon has invested in a company headed by one of the leaders of Lineage 2 and TERA Almost a quarter of NAT Games, run by Yong-Hyun Park, the lead developer of Lineage 2 and TERA, was bought by Nexon.
Marketing March 24, 2016 Promotion in Asia: what you need to know about the markets of South Korea, Japan and China What to keep in mind when promoting games in China, Korea and Japan, — App2Top.ru Egor Karpov, a consultant for the promotion of mobile applications, told us.
Industry March 11, 2016 Interview with Gamanoid about Navy Field The Russian gaming TV channel Gamanoid has become a mobile publisher, releasing a simulator of naval battles Navy Field on Google Play. We talked with the general director of the TV channel Anna Sharonova about the project and why the media becomes a publisher.
Marketing January 19, 2016 How and for how much to promote the game in South Korea after the release? About how much it costs to work with the community and the press in South Korea, as well as about the popularity of discount coupons on IAP in his new article for App2Top.ru Yulia Nabieva told me.
Marketing December 24, 2015 About the stores and promotion of games in South Korea Especially for App2Top.ru Yulia Nabieva has prepared a material about the main app stores and ways of pre-release promotion in Hanguk.
Marketing December 4, 2015 Fiksu: How much does it cost to get into the top 25 App Store? The analytical company Fiksu has studied how much it costs to get into the top 25 free App Store apps in different countries. It turned out that the most “expensive” country is the USA.
Money November 6, 2015 SuperData: the volume of the Japanese gaming market will exceed $ 6 billion By the end of this year, the volume of the Japanese mobile games market will reach $6.2 billion. This means that Japan remains a leading player in the industry. The analytical company SuperData came to such conclusions based on the results of its own research.
Games July 27, 2015 Release of the day: Tap Quest: Gate Keeper Usually, if we are talking about Korean games, then either images of large-scale MMO or no less large-scale battlers immediately flash through my head. But our hero today is far from both the first and the second.
Platforms June 4, 2015 6 tips for starting a game on KakaoTalk The experience of running Shadow Fight 2 on the KakaoTalk platform with App2Top.ru the product manager of Nekki Sergey Sorokin shared.