Other August 20, 2013 Wooga: analytics is not the main thing Wooga offers to “take care” of the players so that developers can get the maximum profit from the growing market of social games. The company believes that the main thing is love, it will not be replaced by analytics.
Other August 12, 2013 Wooga will become a publisher: UPDATE German Studio Wooga has announced the launch of a pilot publishing program, being tested in conjunction with Tactile Entertainment, for its Airheads Jump game.
Industry July 31, 2013 Wooga is also becoming a publisher of mobile games A shelf of publishers has arrived: Wooga has announced that it is no longer an independent developer distributing and promoting its games independently, but a full-fledged publisher.
Other July 31, 2013 Prototyping in Wooga A large article by the head of one of the Wooga studios Antti Hattara appeared on Pocket Gamer about how to choose the right project to launch. A brief retelling is in the material just below.
Other July 12, 2013 White Nights 2013: Wooga on cross-platform promotion Wooga Executive Director Jan Miczaika at the White Nights: Mobile Games Conference spoke about his company’s experience in porting games to various platforms.
Industry June 27, 2013 White Night: the first lectures and the first sensations So, White Nights has begun. You can find out how it is progressing by visiting our Twitter page.
Other April 5, 2013 Video interview with Wooga Sebastian Kriese, Wooga’s Strategic Partnership manager, told us how to port the game from Facebook to the mobile platform and which monetization scheme to choose. The interview was conducted in English as part of the Winter Nights conference.
Other March 7, 2013 Ways to attract traffic to mobile games The cost of attracting new players is constantly growing. How to optimize expenses and get the most loyal players? What ways are there?
Other February 25, 2013 Wooga has taken up farms The German company Wooga has announced a line of new products, and at the same time announced that it has finally started making money on game development.
Other February 21, 2013 Casual Connect Europe 2013: interview with Wooga Wooga company talks about the growing up of casual players, its plans for midcore, the secrets of the success of mobile games and the future of the industry in our exclusive interview from Germany.
Other February 21, 2013 How to create a game that will be played by millions? Sebastian Kreise, Strategic Partnership Manager at Wooga, at the Winter Nights conference, told why Diamond Dash has won such success with users, and gave advice on using effective viral mechanics.
Other December 4, 2012 Wooga’s New Priorities In an interview with the Gamasutra gaming industry resource, Jens Begemann, head of Wooga, one of the top three developers of social games for Facebook, said that his team has shifted its focus to mobile products.
Other November 1, 2012 Wooga invites you to the “Bubble Island” The German studio Wooga yesterday announced the release of its very popular Facebook game Bubble Island on the iOS platform.
Other October 23, 2012 Diamond Dash has been downloaded 30 million times Yesterday, Wooga announced that the Diamond Dash game has achieved 30 million downloads since its release on iOS in December last year.