Development November 3, 2015 Developers at Unity shared tips on developing games for Apple TV In light of the Apple TV console that has recently appeared on sale, Unity has published in its official blog some small tips for developing games for this device.
Marketing October 7, 2015 Checklist for budget promotion of independent games from SOOMLA Not so long ago, the Israeli company SOOMLA has prepared a detailed guide to the marketing of mobile indie games. We read the text and realized that we have not only a guide, but also a kind of checklist for budget promotion. We offer you a revised version of the material in Russian.
Development September 3, 2015 Three-in-a-row monetization: a new trend for selling boosters in King games Gameloft UX designer Om Tandon in his blog on Linkedin talked about how King stimulates booster sales. With the permission of the Oma, we publish a Russian translation of the article.
Industry August 27, 2015 Developers have started sharing tips for creating games using Twitter With the light hand of the English-language podcast The Meeple Syrup Show, dedicated to the design of board games, the popular and at the same time useful hashtag #ShareAGameDesignTip appeared on Twitter.
Development August 14, 2015 21 educational resources for game developers Game Analytics, an analytical platform and game publisher, has published a list of 21 training resources for game developers on its blog. Now this list can be found on our pages.
Management January 22, 2015 Project management: What can go wrong when developing a game? Communication with industry acquaintances often leads to certain thoughts about what game development should and should not be. Based on such conversations, we have written a short article about possible managerial mistakes when creating games.
Industry January 20, 2015 Gamasutra: Ten useful quotes about the gaming industry The Gamasutra resource has collected ten useful quotes about the industry from well-known game developers. We have translated them and are sharing them with you.
Development October 21, 2014 Nika Entertainment: female audience doesn’t like levels “for a while” in match-3 Today, in the App Store and Google Play, you can find many projects in the match-3 genre. Only some rise in the box office top, while others remain unnoticed. How to make such a “three-in-a-row” that will bring money, we talked with the authors of the game “Mysteries of Atlantis”
Development September 18, 2014 Captain Evidence recommends: 10 tips for a mobile developer So, you want to create a mobile app, and you have an idea, inspiration, an original name, and even, if you’re lucky, money.
Industry February 27, 2014 10 trends of the mobile games market in 2014 In the blog of KamaGames Studio on habrahabr.ru there is a curious material about what awaits our industry this year. With the kind permission of our colleagues from KamaGames Studio, we publish this material on App 2 Top.ru .
Other January 28, 2014 6 tips for developing a hit from Facebook Facebook ‘s Director of partner projects , Julien Codorgnu , said in an interview Forbes.ru what you need to do to make the game a hit.
Other January 27, 2014 Game Analytics: Getting started with analytics Anders Drachen, the main author of Game Analytics, decided to turn to what is analytics in the gaming industry. He proposed 12 steps to build a work with such information. Which ones? Read in the material.
Other January 13, 2014 What should you learn from the developers of Candy Crush Saga? At the moment, Candy Crush Saga tops the box office tops in 50 countries. What should mobile developers who want to achieve comparable success take into account, the HasOffers strategist told.
Industry January 10, 2014 iPad 2 is still the most used “apple” tablet On the Fiksu website there are very interesting graphs with which you can compare the popularity of “apple” devices with each other.
Development December 26, 2013 Mechanics of midcore games: Part 3 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the third part devoted to the social component.
Localization December 13, 2013 High-quality localization of the mobile application. 5 simple tips and 12 links Yesterday KamaGames Studio in its blog on http://habrahabr.ru I published some interesting material about localization. With the kind consent of its authors, we publish the text on the pages App2Top.ru .
Other December 10, 2013 Two announcements of Telltale Games and five reasons why it is so successful Telltale Games accounted for the largest number of announcements on the VGX game show. The studio announced work on games based on the Borderlands dilogy and the Game of Thrones series. We decided that this is a great reason to publish our last year’s material about Telltale Games and its quests.
Other December 6, 2013 Five ways to increase the findability of a mobile game in the App Store Rob Weber, Vice President and co-founder of NativeX, spoke on the pages of Games Brief about five strategies for promoting the game and increasing its findability on the App Store.
Industry December 4, 2013 The basis of a good F2P — RPG elements The most important things in a strong free-to-play game are role-playing elements and a sense of progress, said David Pi Chiu, director of business development at Kongregate, at Game Connection Europe.
Other December 2, 2013 Why should I play board games (analysis of the mechanics of Lords of Waterdeep)? How to deal with the shortage of ideas in the mobile market with the help of desktop games, the editors of App2Top reasoned.