In light of the Apple TV console that has recently appeared on sale, Unity has published in its official blog some small tips for developing games for this device.

Разработчики на Unity поделились советами по разработке игры для Apple TV

Breakneck is one of the first projects supporting Apple TV

There aren’t many of them yet. However, as well as games on Apple TV.

Do not think of the touch panel (touch surface) as a literal replacement for the touch screen. It’s smaller and feels different because you don’t see what you’re going to press.

There are no ads on Apple right now, so think ahead about a monetization strategy.

Nitrome – Beneath the Lighthouse

We recommend taking up the optimization of sizes (assets, sounds, packages) in advance. This can quickly become a problem with Apple’s 200 MB app size limit, even on small projects. The On-Demand-Resources system is not bad, but it requires practice (and time) to use.

Test management, test management, and then test management with other people/friends. Try the control scheme as early as possible, because using Siri Remote is a new way to control games, which offers both new interesting features and new challenges.

Polar Beard – TanooJump

Track the difference between iOS and tvOS. Don’t fall into the trap of believing that every plugin and feature you’ve used in iOS is also available in tvOS. Also, do not delude yourself that the input systems relevant to the touch screen will work within the touch panel.

Touchfactor – TouchFish

Unity for Apple TV will be available for public testing at the end of November. But the owners of Unity Pro can already ask for access to alpha.

A source: http://blogs.unity3d.com

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