All publications by tag «financial statements»
The growth of both revenue and losses is the main thing from the Nexters semi—annual report
Nexters has shared its financial results for the first time since going public. In the first half of 2021, it increased revenue by more than half. But at the same time, Nexters’ losses also increased — by eight times at once.
CD Projekt Semi-annual report: revenue growth by 29% and no data on Cyberpunk 2077 sales
CD Projekt has published a financial report for the first half of 2021 (ended June 30). Revenue grew by almost 30%, but the company still does not disclose data on sales of specific games. CD Projekt also shared information about the next generation versions of Cyberpunk 2077 and The Witcher 3, refusing to name the exact release dates.
Embracer Group Quarterly Report: Sales of $339 million and 180 games in development
Embracer Group has prepared a report for the first fiscal quarter of 2021 (ended June 30). During this time, the company’s gaming sales have almost doubled and profits have increased by half. The main growth driver was the release of Biomutant and the purchase of Easybrain with Gearbox.
$454 million in three months and 43 million active players every day — the main thing from the Roblox quarterly report
Roblox has reported on the results of the second quarter of 2021. Almost all key indicators have grown strongly, but it still suffered losses. In April-June, Roblox lost $140.1 million — almost twice as much as at the same time a year ago.
Revenue of €17.5 million and over 10 million players in Control is the main thing from Remedy’s semi—annual report
Remedy has shared the financial results of the first half of 2021. The company’s revenue reached €17.5 million largely due to the success of Control. The audience of the game exceeded 10 million people.
Unity reported for the second quarter. The company’s losses reached $149.2 million, which is more than half of its revenue
Unity has prepared a financial report for the second quarter of 2021. Its revenue has grown to $273.6 million, but the company still does not make a profit. Operating losses amounted to $149.2 million at once, or 55% of revenue.
Zynga reported record revenue. In three months, she earned $720 million.
The second quarter of 2021 was the most profitable in the history of Zynga. During this time, the company earned $720 million. This result was achieved thanks to the purchased studios and flagship games like Toon Blast and Toy Blast.
Sony Quarterly Report: Profit decline, PS Plus subscribers growth and console sales above cost
Sony has prepared a report for the first fiscal quarter of 2021. In April-June, the company’s gaming direction earned over $5.5 billion. This was achieved largely thanks to the PlayStation 5 — the console stopped being sold at a loss.
The main thing from the Activision Blizzard report: revenue of almost $2.3 billion and profit of $876 million
Activision Blizzard shared the results of the second quarter of 2021 (ended June 30). Although the company’s overall revenue grew, its only division that earned more than a year ago was King. Also in the report there was a place for measures that the publisher is going to take because of the current scandal.
The main thing from the Take-Two quarterly report: revenue fell by 2%, and receipts — by 29%
Take-Two reported on the results of the first fiscal quarter of 2022 (ended June 30). Although its net revenue decreased by 2% during this period, thanks to strong sales of key franchises, the company managed to increase profits by 72%.
MY.GAMES earned 22 billion rubles in six months — more than during last year’s lockdown
Despite the high effect of last year’s lockdowns, the financial indicators of MY.GAMES continue to grow. In the first six months of 2021, it earned 22 billion rubles. In its report, the company also shared metrics of its key games.Revenue growth in the first half of the year was 18% compared to the same period in 2020.
Xbox Series X and S are the fastest selling consoles in the company’s history
Microsoft reported for the fourth fiscal quarter (ended June 30). The revenue of its gaming division reached $3.6 billion. An important role in this was played by the Xbox Series X and S, which turned out to be the fastest-selling consoles in the company’s history.
Ubisoft quarterly report: sales fell to €352 million, of which 94% were games from the back catalog
Ubisoft has published a report for the first quarter of the current fiscal year (ended June 30). All key indicators of the company have fallen compared to last year. They managed to earn only € 352.8 million, while almost all of the revenue was provided by old games.
The main thing from ByteDance’s annual report: revenue of $34.3 billion and MAU of 1.9 billion people
ByteDance has reported for 2020. The company’s revenue reached $34.3 billion, an increase of 111% compared to the previous year. Rumors around a possible IPO of the Chinese giant could play an important role in this.
tinyBuild earned $37 million in 2020, and its profit almost doubled
tinyBuild shared the report for fiscal year 2020 (ended December 31). The company earned $37 million, and its profit almost doubled in annual terms. At the same time, the bulk of the revenue came from previously released games.Key data from the report
Embracer Group Report: almost 7 million copies of Valheim, revenue of $1 billion and 160 games in development
Embracer Group has published a detailed report for the fiscal year that ended on March 31. The Swedish holding company announced the success of Valheim (its circulation reached almost 7 million copies) and its other games, revenue and profit growth, as well as ambitious plans for new M&A deals.Valheim
Unity Quarterly Report: Revenue over $230 million and possible impact of IDFA on revenue
Unity has prepared a report for the first quarter (ended March 31), reporting revenue growth. The company also shared its forecast for the current financial year and estimated possible losses from the new IDFA policy.Key data
Electronic Arts Annual Report: revenue of $5.6 billion, of which less than 30% is revenue from premium games
Electronic Arts reported for the fiscal year (ended March 31). The publisher’s revenue remained almost at the level of last year, amounting to a little more than $ 5.6 billion. However, revenues from free—to-play games and other services continue to grow, while the share of premium titles continues to fall.Key data for the year
Ubisoft Annual Report: sales of over €2 billion and 141 million unique players
Ubisoft has published a financial report for the year (ended March 31). Sales turned out to be record-breaking and exceeded € 2 billion, and the total number of unique players on PC and consoles reached 141 million. The company also shared data on individual games and talked about the calendar of upcoming releases.Assassin’s Creed Valhalla: Wrath of the Druids