Despite the high effect of last year’s lockdowns, the financial indicators of MY.GAMES continue to grow. In the first six months of 2021, it earned 22 billion rubles. In its report, the company also shared metrics of its key games.Revenue growth in the first half of the year was 18% compared to the same period in 2020.

At the same time, EBITDA increased by 42% and amounted to 4.1 billion rubles.

“MY.GAMES’ strategic approach to portfolio diversification and focus on organic product growth made it possible to achieve this,” said Vasily Maguryan, CEO of the company.

In more detail, MY.GAMES told about its results for the second quarter of 2021 (ended June 30).

Indicators for the second quarterRevenue for the second quarter increased slightly — by only 1.1% year-on-year.

  • This is due to the consequence of high growth during the lockdown period.95% of the revenue came from free-play games.
  • The share of mobile games was 77% — an increase of 6% in annual terms.The company received 74% of its revenue outside Russia and the CIS.
  • The key markets were the USA, Germany and the UK.EBITDA in the second quarter amounted to 2.7 billion rubles — an increase of 13.1% compared to the same period last year.
  • The monthly audience of MY.GAMES games has reached 21.4 million people.
  • The share of paying users is 4.7%.Game Data

The number of downloads of War Robots in June reached 197 million.

  • In the second quarter, the game earned an average of 800 million rubles a month.Hustle Castle has surpassed the 70 million downloads mark.
  • The average monthly revenue in the second quarter was 400 million rubles.Grand Hotel Mania has approached the mark of 12 million installations.
  • In the second quarter, it generated an average of 300 million rubles.The number of downloads of Left to Survive has reached 38 million.
  • The average monthly revenue in the second quarter amounted to 200 million rubles — an increase of 20% in annual terms.Rush Royale reached 9 million installations in March.
  • Its total revenue since the December release has approached 400 million rubles. MY.GAMES calls the game one of the most successful launches in the company’s history.The number of Tacticool installations has reached 20 million.
  • In the second quarter, the game earned a record 150 million rubles for itself — 50% more in annual terms.The Warface shooter has reached the mark of 117.4 million players on all platforms.
  • The game also has a crossplay on consoles.The Skyforge free-play MMO has surpassed the mark of 13 million registered users.

Tags: