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“Any problem can be solved by reducing the scope”: What producers can learn from the main game “rescuer” Rod Fergusson

For nearly 30 years in the gaming industry, Rod Fergusson has earned a reputation as a “fixer” of troubled projects—from the console version of Counter-Strike to Diablo IV. In light of his return to the BioShock franchise, we have compiled some striking quotes that reflect his philosophy and might serve as lessons for other game producers.
Industry

The authors of The Muller-Powell Principle accused the publisher of stealing the rights to the game

Director of Three Dots Games, Artem Perevoz, wrote an extensive (80 pages) open letter detailing the misconduct of the publisher Take Aim Games. According to him, the company failed to fulfill its obligations, delayed payments to developers for months, and ultimately appropriated the rights to the puzzle game The Muller-Powell Principle. The other party disagrees with the allegations — here’s the situation from both perspectives.
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The lack of growth as a key issue for Microsoft’s gaming business in light of the new wave of layoffs

Microsoft Gaming has once again parted ways with hundreds, if not thousands, of employees, reaping the consequences of its irresponsible expansion. We delve into the scale of layoffs within the gaming division, as well as the underlying causes of these processes. At a crossroads, the company struggles to figure out how to turn its impressive catalog of IPs into growth.