The designer of Pillars of Eternity II about the development of the sequel and the anger of fans
Creating a sequel to Pillars of Eternity was a difficult task – every bold step taken by developers from Obsidian Entertainment was accompanied by doubts, and whether the changes would alienate fans. For some fans of the game, the final product really caused anger. Josh Sawyer, a member of the development team, showed with concrete examples why the authors were forced to make this or that decision.