Money January 9, 2020 Hamburg will invest more than €2 million in the development of game development Until 2023 inclusive, the second city Germany is going to allocate €520 thousand annually for the development of the gaming industry.
HR January 9, 2020 TalentsInGames.com he told about the most popular game dev vacancies of 2019 Job search service in the gaming industry TalentsInGames.com published an infographic. It contains charts of the most popular vacancies, locations and the most active employers.
Industry January 9, 2020 Russian Escape From Tarkov topped the Twitch top all New Year’s holidays At the end of 2019, Escape From Tarkov took over the top of the most popular games on Twitch. The success was followed by a scandal. What the developer did right and what is wrong — we tell in the squeeze with Polygon.
Money January 9, 2020 Clash of Clans earned $727 million in 2019. Her income has grown largely thanks to the battle pass The past year has been great for Supercell. It not only entered the top 5 highest-grossing mobile publishers, but also increased Clash of Clans revenue by 27%. The game earned $727 million in a year.
Industry December 31, 2019 Editor’s column: “Happy New Year and let’s not look back!” A story with a digression and congratulations.
Results of 2019 December 31, 2019 Results of 2019: Sergey Korolev from Dreamside Interactive about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Sergey Korolev, founder of the Dreamside Interactive studio (formerly Magisterion).
Results of 2019 December 31, 2019 Results of 2019: Alexey Morozov from HeroCraft about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Alexey Morozov, Marketing Director of HeroCraft.
Results of 2019 December 31, 2019 Results of 2019: Kirill Shabordin from W4 Game Creation Kit about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Kirill Shabordin, technical director of the W4 Game Creation Kit.
Results of 2019 December 31, 2019 Results of 2019: Alexander Harutyunyan from Innova about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Alexander Harutyunyan, CEO of Innova.
Results of 2019 December 31, 2019 Results of 2019: Anton Yudintsev from Gaijin Entertainment about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Anton Yudintsev, CEO of Gaijin Entertainment.
Industry December 30, 2019 The highest-grossing games of Russian-speaking developers on Steam 2019 Last week, a list of the highest-grossing novelties of 2019 on Steam was released. It’s time to highlight titles developed or published by companies from the Russian Federation from it.
Results of 2019 December 30, 2019 Results 2019: Justin Farren from Wargaming about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Justin Farren, an executive producer at the Wargaming mobile studio in Minsk.
Results of 2019 December 30, 2019 Results of 2019: Dmitry Ryabchikov from CreaGames about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Dmitry Ryabchikov, CEO of CreaGames.
Marketing December 30, 2019 Gamedev’s expenses for TV advertising of games in the USA amounted to $319.6 million in 2019 In incomplete 2019, the industry spent $319.6 million on gaming advertising on American television. In annual terms, the indicator fell by almost 15%.
Results of 2019 December 30, 2019 Results of 2019: Elena Grigoryan from MY.GAMES about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Elena Grigoryan, Marketing and Advertising Director of MY.GAMES.
Industry December 30, 2019 Just two games about the “Witcher” have reached a record peak online on Steam The Witcher 3: Wild Hunt 4 years after its release beats its own popularity record. Its peak online on Steam exceeded 94 thousand players.
Industry December 27, 2019 Steam named the highest-grossing games by the end of 2019 Destiny 2 and Sekiro are among the highest—grossing games on the site in the outgoing year.
Results of 2019 December 27, 2019 Results of 2019: Jeanne Rousseau from Spiders about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Jeanne Rousseau, CEO of the French studio Spiders.
Results of 2019 December 27, 2019 Results of 2019: Elizaveta Zharkova from VKontakte about the main thing for the year We continue to summarize the results of 2019 together with the managers of gaming companies and market experts. Next up is an interview with Elizaveta Zharkova, head of business Development at VKontakte Games.
Development December 26, 2019 Secrets of creating successful idle games from Kolibri Games — authors of Idle Miner Tycoon How to develop an idle clicker using the Kolibri Games method,” says Nate Barker, Director of business Development at the studio.