News January 12 Pathologic 3 was released on Steam with 79% positive reviews On January 9, one of the early notable releases of 2026, Pathologic 3, was launched. Within just a few debut days, the Steam version of the game garnered a “mostly positive” rating.
Results for 2025 January 9 “The total number of Minetap installations has surpassed the 5 million mark,” Vyacheslav Utochkin from Geeky House on the results of 2025 We’re continuing to review the achievements of 2025 with gaming teams and experts. Next up is an interview with Vyacheslav Utochkin, co-founder and general producer of the studio Geeky House.
Results for 2025 January 9 “Archmagic Survivors Magic TD surpassed the one million dollar revenue mark even before its global launch,” said Ivan Fedyanin from Playducky on the results of 2025 Together with top managers and experts from the gaming industry, we continue to sum up the results of the year 2025. Up next is an interview with Ivan Fedyanin, co-founder of Playducky.
Results for 2025 January 9 “We have confirmed that co-op games are a strong genre: we should make as many attempts as possible in this area,” said Kirill Oreshkin from Polden Publishing about the results of 2025 year We continue to summarize the results of 2025 with gaming teams. Next up is an interview with Kirill Oreshkin, co-founder of Polden Publishing.
Results for 2025 January 8 “Released KIBORG independently, satisfied with the results. The future belongs to self-publishing,” Dmitry Kachkov from Sobaka Studio on the outcomes of 2025 We continue to summarize the results of 2025 with gaming teams. Up next is an interview with the director of Sobaka Studio, Dmitry Kachkov.
Results for 2025 January 8 “We’ve surpassed the milestone of 50 released titles,” Anton Vinogradov from Samustai on the results of 2025 We continue to review the results of 2025 with gaming teams. Up next is an interview with Anton Vinogradov, co-founder of the game porting and publishing studio Samustai.
Results for 2025 January 8 “We are seeing more and more new projects in the cozy segment,” Alexander Blintsov on the results of 2025 We continue to wrap up the year 2025 with gaming teams. This time, we spoke with Alexander Blintsov, the creator of Furnish Master.
Results for 2025 January 7 “The market is clearly shifting towards Russian-speaking authors,” says Vladimir Obruchev from Bombora about the results of 2025. We continue to summarize the outcomes of 2025 with teams in the gaming sector (or related to it). Up next is an interview with Vladimir Obruchev, head of the gaming division at the publishing house “Bombora.”
Results for 2025 January 7 “There’s been a 20% increase in the number of returning corporate clients,” says Denis Shergin of UNIGINE about the main events of 2025 As winter holidays continue, we are wrapping up the 2025 year with teams and speakers related to the gaming industry. Next up is an interview with Denis Shergin, the CEO of UNIGINE.
Results for 2025 January 7 “The demand for Playable Ads has increased significantly,” Konstantin Ivanov from AdQuantum on the outcomes of 2025 We continue to wrap up the year 2025 with teams from the gaming and gaming industry-related sectors. Up next is an interview with Konstantin Ivanov, Brand Director at AdQuantum.
Results for 2025 January 6 “The Hyper-Casual genre will continue to transition towards Hybrid-Casual,” says Ivan Doronin from Kosmos Games on the outcomes of 2025 Continuing with top managers and experts from the gaming industry (and related sectors) as we summarize the results of 2025. Up next — an interview with the co-founder of Kosmos Games, Ivan Doronin.
Results for 2025 January 6 “The main trend is the shift from one-time purchases to subscriptions,” Ilya Ulyanov from RuStore on the results of 2025 In 2026, we continue to reflect on the past year together with teams from the gaming industry (or related to it). Up next is an interview with Ilya Ulyanov, Director of Business Development at RuStore.
Results for 2025 January 6 “All the money goes to PC projects,” Yan Yankelevich from Overmobile on the results of 2025 We continue to summarize the results of 2025 with gaming (or gaming industry-related) teams. Next up is an interview with Yan Yankelets, the Business Development Director of Overmobile.
Results for 2025 January 5 “Now is the best time for small studios,” says Stas Starykh from Brigada Games on the outcomes of 2025 We continue to summarize the results of 2025 with gaming teams (or those related to the gaming industry). This time, we talked to Stas Starykh, CEO and co-founder of Brigada Games studio.
Results for 2025 January 5 “Most publishers are not willing to sign projects costing more than $200,000,” said Dmitry Beley from Solarsuit Games about the results of 2025 As we usher in the new year of 2026, we continue reflecting on the past year with teams from the gaming industry. Up next is an interview with Dmitry Beley, the game director at Solarsuit Games.
Results for 2025 January 5 “Scaling no longer works without deep analytics and discipline,” says Diana Levchenko from Apptica about the outcomes of 2025 We continue to summarize the results of 2025 with gaming (or gaming-related) companies. Up next is an interview with Daina Levchenko, Head of Product at Apptica.
Results for 2025 January 2 “We see a real potential in the niche of conditional AA projects,” Gleb Kadomtsev from Game Art Pioneers on the results of 2025 We continue to summarize the results of 2025 with game (or game industry-related) teams. Up next is an interview with Gleb Kadomtsev, Director of Development at Game Art Pioneers.
Results for 2025 January 2 “The Russian consumer gaming market has finally emerged from the adaptation phase,” says Alena Linnik from APRIORI on the results of 2025 We continue summarizing the results of 2025 with game-related (or gaming industry-related) teams. Next in line is an interview with Alena Linnik, the Chief Operating Officer of the Association of Professionals in the Game Operation and Development Industry (APRION).
Results for 2025 January 2 “We are at the beginning of a tectonic shift in the realm of aesthetics and creativity,” Dmitry Svetlov from Odd Meter on the outcomes of 2025 We continue to wrap up the year 2025 with teams from the gaming industry or those related to it. Next up is an interview with Dmitry Svetlov, head of the studio Odd Meter.
Results for 2025 January 1 “Western clients have stopped fainting at the proposal to engage with Russian media,” says Nikolai Borzov of FatPony on the outcomes of 2025 We’re continuing to wrap up 2025 with gaming (or gaming industry-related) teams. Up next is an interview with Nikolay Borzov, co-founder of the PR agency FatPony.