Other August 14, 2012 Smartphone market analysis Q2: strengthening the position of Android During the second quarter of this year, almost 154 million smartphones were sold, two–thirds of which are Android-based devices, according to Garther.
Other August 14, 2012 The “tiny company” is expanding TinyCo, a company known for a number of social mobile games (Tiny Pets, Tiny Monsters, Tiny Monsters, etc.) has announced the opening of a new studio in Vancouver, Canada.
Other August 14, 2012 Flash port on iOS and Android in an hour The latest version of the Scaleform program from Autodesk makes it easy to port games written in flash to mobile platforms.
Other August 14, 2012 Top-25 words in mobile app names According to a study by Appsfire, a number of words in the names of applications are used more often than usual. With their help, developers and publishers can get an additional opportunity to attract the attention of users.
Other August 14, 2012 How to succeed without listening to anyone around, or the secrets of Simogo Today, two of the only employees and founders of the Swedish indie gaming studio Simogo distinguished themselves at the GDC Europe held in Cologne. The guys shared their opinions on how to succeed by doing what you like and not listening to anyone around.
Other August 14, 2012 Microsoft and Electronic Arts Alliance Electronic Arts Chief Operating Officer Peter Moore said that the company is in talks with Microsoft to release new mobile games for the upcoming Windows Phone 8.
Other August 13, 2012 GameMaker: Studio is updated with new features YoYo Games has announced the imminent release of a new version of its cross-platform game development toolkit – GameMaker: Studio, which will include advanced monetization tools, as well as support for analytical services.
Other August 13, 2012 Sociality Rocks!2012 is coming soon On September 27, a two-day international conference on social games, Sociality Rocks!2012, will open in Kiev.
Other August 13, 2012 RIM has introduced its engine The creators of Blackberry last week launched their own cross-platform three-dimensional open source engine created for independent mobile game developers.
Other August 13, 2012 Rage of Bahamut – 16 weeks at the first place in Top Grossing The number of downloads of DeNA’s box office hit – the card “butler” Rage of Bahamut – exceeded 3 million only outside the Japanese market, according to the game developers from Cygames.
Other August 13, 2012 American Tablet Market: Samsung is knocked out According to CNet, sales of Samsung tablets in the American market account for only 4% of total iPad sales.
Other August 13, 2012 Activision enters the mobile market One of the world’s largest players in the market of “big” games – Activision – has finally begun to be active in the mobile sphere. The other day, the release of the first mobile project developed within the walls of her internal studio, The Blast Furnace, took place.
Other August 10, 2012 Infinity Blade: Dungeons entrusted to the authors of Kingdoms of Amalur: Reckoning Ex-employees of Big Huge Games, closed a few months ago, have started creating a role-playing action game Infinity Blade: Dungeons for the iOS mobile platform.
Other August 10, 2012 Zynga Cloned Bejeweled The With Friends franchise of Zynga has been replenished today with a new iOS game Gems with Friends, which is another variation of the classic match3 gameplay Bejeweled from PopCap.
Other August 10, 2012 Direct sales – the way to increase eCPM At Casual Connect in Seattle, venture entrepreneur Tim Chang said that “If content is king, then advertising is an All–powerful God.” It doesn’t matter how high-quality your application is, how high its customer retention rate is. None of this matters if users don’t know about your app.
Other August 10, 2012 Android sales in Russia increased by 213% In the second quarter of 2012, sales of Android-based smartphones increased more than fourfold compared to the same period last year, according to Svyaznoy.
Other August 10, 2012 Gameloft announces game on Unreal Engine The French publisher and developer of mobile games presented to the public his first game on the engine from Epic Games – the gloomy slasher Wild Blood.
Other August 10, 2012 DeNA sets a new record The Japanese company DeNA, the owner of the social gaming mobile platform Mobage, reported on the results of the quarter ended June 30. The company earned $609 million, which is 37% higher than in the same period a year ago and made a net profit of $131 million.
Other August 9, 2012 Samsung is not going to buy RIM The management of the Korean company denied rumors about possible cooperation with the creators of BlackBerry.
Other August 9, 2012 Microsoft invites you to the Windows Camp conference The announcement of the Windows Camp event dedicated to the latest platforms of Microsoft Corporation: Windows 8 and Windows Phone 8.