Industry June 3, 2016 Minecraft sales amounted to more than 100 million copies For seven years of existence, the game “about cubes” has sold a total circulation of 107 million versions sold.
Industry June 3, 2016 Klimenko and Matsanyuk will hold a round table on the problems of the Russian gaming industry German Klimenko, adviser to the President of the Russian Federation on Internet issues, announced plans to convene a round table to try to answer the question “how can we grow our own tanks and Clans in Russia”.
Industry June 3, 2016 Paradox Interactive has entered the stock market The other day, the Swedish publisher and game developer Paradox Interactive entered the stock exchange. The total valuation of the company was $420 million (approximately $4 per share).
Industry June 2, 2016 Unite Europe 2016: What do you need to know about the Chinese market? Zoey Chen from the publishing house told about how the Chinese market looks now at Unite Europe 2016 4399.com .
Industry June 2, 2016 The head of Gameloft is going to leave: Vivendi owns 56% of the votes in the company Gameloft founder and CEO Michel Guillemot plans to resign due to Vivendi receiving a controlling stake in his company.
Development June 2, 2016 The twelfth version of Unreal Engine 4 has been released Epic Games has officially released the next update to Unreal Engine 4. The serial number of the new version is 12.
Conferences June 2, 2016 Experience of Russian teams’ trip to Casual Connect Asia 2016 At the end of May, Casual Connect Asia 2016 was held in Singapore. The Indie Prize exhibition was held as part of the event. Out of 340 games that applied for participation, 100 games were selected for the showcase. We talked to five Russian-speaking teams that took part in it.
Industry June 1, 2016 Unite Europe 2016: How to make a proper VR game? Carl Callewaert, head of evangelism at Unity Technologies, told at Unite Europe 2016 how to make a VR game not cause seasickness in users.
Games June 1, 2016 The authors of Samurai Siege and Rival Kingdoms have released clashes about transformers The main fans of Clash of Clans – developers from the Canadian Space Ape Games – are releasing the “ideological heir” of the Supercell game for the third time. This time in the Transformers universe.
Marketing June 1, 2016 A quarter of players buy virtual currency to accelerate progress More than 25% of users usually purchase game currency to spend it on speeding up the level.
Industry June 1, 2016 Playtech bought the authors of The Hunger Games Adventures and Real Boxing 2 Creed Playtech, a developer of online gambling software, has acquired Funtactix studio, specializing in creating projects based on popular TV and movie IP.
Conferences June 1, 2016 Unite Europe 2016: “If you completely turn off advertising, then IAPs also decrease” How to “squeeze” the maximum out of video advertising and what mistakes should be avoided? Oscar Clark, Unity evangelist, discussed this issue with developers at the Unite Europe 2016 conference.
Digests May 31, 2016 One line (Tuesday – 05/31/2016) The release of Legend of War, the announcement of Enyo from the authors of Card Crawl, as well as investments in a game streaming company are in our news collection for the day.
Development May 31, 2016 The authors of Madness Road about working with voxels Experience working on a voxel project with App2Top.ru Evgeny Lavrinenko, founder and CEO of CellsGames studio, which is preparing the Madness Road project for release, shared this.
Marketing May 31, 2016 23% of users launch the app only once Almost a quarter of mobile users log in to the app only once after installing it.
Industry May 31, 2016 Unite Europe 2016: Unity will launch a job search service At the Unite Europe 2016 conference, Unity announced a job search service called Unity Connect.
Conferences May 31, 2016 Unite Europe 2016: Unity introduces Four Subscription plans Unity developers will have more options for paying for the engine. This was announced at the Unite Europe conference in Amsterdam by Clive Downie, marketing Director at Unity.
Industry May 31, 2016 Developers are not interested in creating apps for Apple Watch For every thousand new iOS apps, there are a dozen tvOS apps and possibly one Apple Watch app.
Digests May 30, 2016 One line (Monday – 30.05.2016) The announcement of the new Kiloo game, a video for the game from one of the authors of Rayman Origins, as well as a curious article about learning curves – in our traditional selection for the day.
Industry May 30, 2016 Vivendi received a controlling stake in Gameloft More than 50% of the shares of the French publisher and game developer Gameloft ended up in the hands of the Vivendi media group.