Conferences March 24, 2014 Winter Nights 2014: Opera Report A report by Sandra Ilyina from Opera at the Winter Nights 2014 conference.
Development March 24, 2014 GDC 2014: Post-Mortem Puzzle & Dragons During the Game Developers Conference in San Francisco, Kazuki Morishita, President and CEO of GungHo, spoke about the creation of Puzzle & Dragons.
Conferences March 21, 2014 Winter Nights 2014: HasOffers Report HasOffers report on the Mobile App Tracking platform at the Winter Nights 2014 conference.
Development March 21, 2014 GDC 2014: the authors of Badland told how they tried to make money on their hit As part of the report at GDC, the executive director and programmer of Frogmind studio Johannes Vourinen told about how much one of the most “Oscar-winning” mobile games of last year earned.
Industry March 21, 2014 Flappy Bird turned out to be a clone of a game named Flappy As soon as Dong Nguyen announced that he intended to return Flappy Bird to the App Store, the American company Ultimate Arcade Inc. announced: she will do everything to prevent the game from returning to the store.
Industry March 21, 2014 GungHo founded a holding company in the Netherlands It was reported that the Puzzle & Dragons game developer company created the GGF B.V. holding in the Netherlands last year.
Money March 21, 2014 My company earned $330 million in 2013 Minecraft authors earned 38% more on their IP last year than in 2012, the Wall Street Journal reports. Almost a quarter of the amount is revenue from the mobile version of the game.
Digests March 20, 2014 News of the day (19.03.2014) Links to the most relevant materials of the industrial press on Thursday, March 20.
Conferences March 20, 2014 Winter Nights 2014: Upsight and Nival Report A joint report by Upsight (then Kontagent + PlayHaven) and Nival at the Winter Nights 2014 conference.
Money March 20, 2014 Paid downloads of the game series The Room amounted to 9.7 million The authors of the game series The Room told how much they spent and how much they earned on their games.
Games March 20, 2014 Closed beta testing of World of Tanks Blitz has begun A year after the announcement of World of Tanks, Blitz has finally reached the status of a closed beta version for iOS.
Industry March 20, 2014 Yahoo! launched its own gaming network The once very popular search engine and mail service Yahoo! Announced the creation of the Yahoo! gaming distribution network Games Network.
Industry March 20, 2014 Crytek transfers CryEngine to subscription Following Epic Games, Crytek, the company that developed CryEngine, announced a change in monetization policy (with its help, games such as Crysis and Warface were created).
Industry March 20, 2014 GDC 2014: Unreal Engine 4 is now distributed by subscription In San Francisco, Epic Games announced a change in the Unreal Engine 4 monetization model . Starting today, access to the code of one of the leading game engines costs $19 per month.
Digests March 19, 2014 News of the day (19.03.2014) Links to the most relevant materials in our digest of the industrial press for Wednesday, March 19.
Conferences March 19, 2014 Winter Nights 2014: App Annie Report A report by Olivier Bernard from App Annie at the Winter Nights 2014 conference.
Games March 19, 2014 GDC 2014: Halfbrick presents Bears vs. Art puzzle At the GDC 2014 conference currently taking place in San Francisco, the authors of Jetpack Joyride presented a game about a bear and art galleries.
Development March 19, 2014 Pocket Gems: how to extend the life of a mobile game? Last week Pocket Gems celebrated the birthday of its leading title – time manager Tap Paradise Cove. In honor of this event, the CEO of the company Ben Liu shared the secrets of the success of the project on the pages of Gamasutra.
Industry March 19, 2014 GDC 2014: Flurry talked about the most popular genres At the GDC conference, Flurry demonstrated a “loyalty matrix” for mobile games, which was built on the basis of user behavior in 1,382 top Android projects.
Industry March 19, 2014 GDC 2014: Unity 5 announced Unity has introduced the fifth version of the game engine of the same name in San Francisco.