Interview January 20, 2014 Interview with Nika Entertainment “You are releasing a game on iOS. The chance of being featured is less than beating the casino. After the release, you will get to the 600-700 place and are unlikely to get more than a couple hundred installations in a month,” – about the experience of switching from the social market to the mobile market in an interview with CEO Nika Entertainment Maxim Slobodyanyuk.
Other January 20, 2014 Euroset predicts a crisis “People have less money“: based on the sales figures of mobile electronics, the head of Euroset, Alexander Malis, reports on the beginning of the consumer crisis in Russia.
Other January 20, 2014 The main thing for the week (13.01.2014 – 19.01.2014) What to learn from the authors of Candy Crush Saga, how much the mobile gaming market in Germany earned in 2013, how many smartphones Russians purchased last year – the answers to these and many other questions are in our traditional digest for the past week.
Industry January 20, 2014 China to release its own mobile OS The Chinese government has introduced its own operating system – China Operating System (COS). The new OS should compete with Android and iOS.
Industry January 20, 2014 Yodo1 has 100 million users in China Yodo1, the publisher of Western games in the Chinese market, attracted 100 million users from China. In particular, the expansion of the user base was due to the release of Cut the Rope 2.
Industry January 17, 2014 iOS Releases of the Week #1 What to download this week from the App Store? Read about it in our note.
Industry January 17, 2014 Ninja Metrics will determine the most valuable users Ninja Metrics has announced the launch of Katana Social Analytics Engine. The new service will help developers identify the most important users of a mobile application by measuring the “social value” of each user.
Industry January 17, 2014 In 2013, 18.5 million smartphones were sold in Russia This is 51% more than in 2012, according to a study by the domestic retailer Svyaznoy. 75% of the gadgets sold work on Android.
Industry January 16, 2014 Agawi has turned banner ads into demos Agawi has introduced the AppGlimpse streaming service, which transforms mobile advertising into trial versions of games.
Industry January 16, 2014 Difficult times have come for Ouya Today it became known about two difficult events for a startup at once: its vice president for product development left Ouya, and the company that created games for the platform closed.
Other January 16, 2014 Mobile Present – Console Future How much does it cost to develop a console game, why they don’t pay off, and also once again about why free-to-play (whether we want it or not) is the future, in our material.
Industry January 16, 2014 The mobile release of Final Fantasy VI took place Square Enix breaks traditions. The company published the sixth part of Final Fantasy on Google Play before the release on the App Store.
Other January 16, 2014 Infographics: US gaming market results for 2013 from SuperData According to the results of last year, digital sales of games in the United States went twice ahead of retail, according to SuperData.
Industry January 16, 2014 A clone of Clash of Clans based on Attack on Titan is in development Counting clones of Clash of Clans is pointless now. They come out on mobile markets almost every day. However, it makes sense to take a closer look at some of them.
Industry January 15, 2014 New details about Winter Nights 2014 The upcoming conference will feature presentations by Apple iOS 7, King, Gameloft, DeNA, Rovio, Warner Bros. and many others. Also, 1 million rubles will be raffled among game developers.
Industry January 15, 2014 41% of Android developers finish their apps in one month The average application development time for iOS and WP platforms is longer than for Android, experts from Evans Data assure in the latest report.
Industry January 15, 2014 Revenues from mobile and online games in 2017 will amount to $60 billion Thanks to the growth of the mobile and online games market, the total revenue of the gaming industry could reach a shocking $100 billion in three years, according to Digi-Capital.