Having earned $20 million on one clone of Clash of Clans, Space Ape Games is releasing its second clone of clashes — with a story from Rhianna Pratchett and music from the author of the soundtrack to Mass Effect.

Вышла новая стратегия от Space Ape Games — клэш Rival Kingdoms

Today, on May 7, Apple has put the Rival Kingdoms: Age of Ruin game on the main banner in the App Store in more than 70 countries.

The project is a clone of Clash of Clans, richly flavored with hardcore mobile strategy mechanics, like Game of War. The novelty is also positioned as a hardcore game designed for adult players: here you have realistic (within the framework of dark fantasy) graphics, and a story written by Rihanna Pratchett, and pathos music by the composer Mass Effect.

Whether monetization techniques borrowed from niche box office hits and a non—standard promotion strategy will help to earn more from these clashes than Supercell from its games is an open question, but such an approach looks, at least, interesting and fresh.

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The developer of the project is not the most famous studio in Russia, Space Ape Games, which released Samurai Siege in the fall of 2013. The game was also a clone of Clash of Clans, only cartoon and with an oriental flavor.

Largely due to its success, the emergence of Rival Kingdoms became possible: for the entire time of its existence, Samurai Siege has earned about $20 million in total with a total download of 10 million. Although, of course, there was no investment either. Since the company was founded in 2012, various funds have invested about $11 million in Space Ape.

By the way, Rival Kingdoms has been tested for about 8 months.

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