The author of World of Goo, Ron Carmel, together with two other veterans of the game dev, is making a team strategy game for mobile devices. It is called Subterfuge and the main focus is on diplomacy.
The game is similar to a board game. The game differs from digital board games (more precisely, digital adaptations of real board games) by the fact that it does not need to be played continuously.
The goal of Subterfuge is to collect as many resources as possible. This is a substance called “neptunium”. The user gets it or steals it from other players. In addition, it is proposed to create numerous alliances, and then attack the enemy with their help.
Participants in one game party – up to nine. A key part of the game is their communication. The field of view of each user is limited by radar. Only some bases are visible on it. To find out how many resources there are in other databases, whether it will be possible to attack them or not, the player can only from those with whom he has concluded an alliance. As a result, Subterfuge provides an extensive field for interaction between users: double and triple alliances, sudden traps and betrayals – all the charms of real diplomacy.
According to the creators of the title, the game party in Subterfuge “lasts a week.”
The authors of the project are a team of three developers. These are Ron Carmel (Ron Carmel), who participated in the creation of World of Goo, Noel Lopis (Noel Llopis), who has the Amazing Alex game to his credit, and artist Shane Nakamura (Shane Nakamura), who previously worked on Zombie Gunship. They were inspired to create Subterfuge by Neptune’s Pride and Diplomacy.
Now Subterfuge is at the stage of closed alpha testing. To participate in it, you need to send a request.
A source: http://toucharcade.com
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