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Other August 6, 2013

Zynga closes OMGPOP. Officially

The other day, Zynga announced that it was closing almost all assets related to OMGPOP, which it bought a year ago.
Other August 6, 2013

Yodo1 enters the global market

The Chinese publisher Yodo1, which previously actively helped Western companies to enter the mobile market of China, will soon begin releasing projects on the global market.
Other August 5, 2013

EA makes a “Tetris” buttler

In the wake of the box office success of Match-3, EA decided to invest in the development of its main casual IP – in Tetris.
Other August 5, 2013

The best games of July

Every month M etacritic publishes the top ten games for iOS, according to the estimates of the English-language press. Which projects became the best at the end of July – read in our material.
Industry August 5, 2013

Infinity Blade 3 in development

After the closure of Impossible Studios, which worked on Infinity Blade: Dungeons, no specific information was received about the future of the series. However, interesting details have appeared recently.
Other August 5, 2013

White Nights 2013: Marmalade about porting

Ivan Bely from Marmalade at the White Nights: Mobile Games Conference spoke in his report about porting projects to “all the variety of mobile platforms”.
Other August 5, 2013

The main thing for the week (29.07 – 04.08)

The first mobile results of Pet Rescue Saga, about the success of Google Play gaming services, a story about how Wooga conducts prototyping – this and much more in our traditional digest for the week.
Industry August 5, 2013

Chartboost shared CPI for iOS and Android

Chartboost has published an interactive global “heatmap” that displays installation prices (CPI) for iOS and Android by country. There you can also find a CPI chart comparing the average cost of applications for iPhone, iPad, iPod touch and Android.
Industry August 2, 2013

Clash of Clans turned one year old

One of the main box office projects of recent times, the Finnish game Clash of Clans, turned one year old last Friday since its worldwide release. We decided to see what he had managed to achieve during this time. 
Other August 2, 2013

PlayHaven has launched its own push notification service

The other day, the release of the closed beta PlayHaven Push Notifications program took place. The main feature of the service is the ability to send customized notifications to users.
Industry August 2, 2013

Criminal Case will appear on iOS

The French company Pretty Simple Games has announced its plans to port Criminal Case to the Apple mobile platform.
Industry August 2, 2013

Puzzle & Dragons: One million users in North America

Japanese developer GungHo has finally revealed the download statistics of his super hit in North America.
Other August 2, 2013

August 2013 Conferences

A list of conferences related to the mobile gaming industry, which will be held this August.
Other August 2, 2013

Royal Offense

Industry August 2, 2013

Gree will close Tellit

Japanese company Gree is shutting down Tellit, a mobile messaging service that was launched last year. According to the company, the reason for this is the need for constant rationalization of costs in a highly competitive environment.
Industry August 2, 2013

Capcom is actively going to mobile

Capcom yesterday announced a whole line of games for mobile platforms. They promised projects under such major brands as Monster Hunter, Street Fighter and Breath of Fire.
Industry August 2, 2013

In June, downloads in the App Store dropped

Fiksu has published a traditional report on the state of the American App Store for the month. In short: downloads are falling, the user’s price is rising. 
Industry August 1, 2013

Take-Two: The $19.99 price tag on the App Store works

Aggressive financial policy in the case of XCOM: Enemy Unknown, distributed on the App Store at a price of $19.99, worked.
Other August 1, 2013

Spacetime Games on the balance between fan and Monetization

At Casual Connect 2013, Gary Gattis from Spacetime Games studio (Pocket Legends, Arcane Legends) told how to maintain a balance in the game between monetization and the pleasure received by users. 
Other August 1, 2013

White Nights 2013: attracting players – how, where and how much?

A round table dedicated to attracting players was held at the White Nights: Mobile Games Conference. It was attended by Inmobi, Glispa, Playhaven, Chartboost and Trademob.
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