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Industry February 11, 2015

App Annie told what portfolio strategies the most successful mobile gaming companies adhere to

Success in the entertainment industry is always difficult to predict. The reason is that an unpredictable and extremely complex network of social influences plays a dominant role in it. Investors struggle with this in a very obvious way: by investing in a wide portfolio of projects.
Marketing February 11, 2015

Glispa: BRIC countries attract mobile advertisers

The number of mobile ad views in Brazil, Russia, India and China (BRIC countries) increased by 90% compared to the previous year and amounts to 84 billion per month. This was reported by Venturebeat resource with reference to its own research of the Glispa marketing agency.
Games February 11, 2015

ZeptoLab is developing an arcade shooter and a butler

Our colleagues from Gamezebo have discovered under which account ZeptoLab software finishes its projects. Thanks to this, it turned out that the games can soon be expected from the Moscow company.
Money February 11, 2015

Com2uS: 2014 was a record year for revenue

Com2uS’ operating income increased by 1209% compared to the previous year and amounted to about $93.1 million, – the Venturebeat resource reports with reference to the company’s published financial results for 2014.
Games February 11, 2015

Almost Human showed a mobile version of Legend of Grimrock

The Finnish studio Almost Human in its blog published a video with the gameplay of the iPad version of Legend of Grimrock.
Games February 11, 2015

Gamevil ports Kingdom Under Fire to Mobile platforms

The Korean company Gamevil will release PC games from two local studios, Dragonfly Games and Ginno Games, on mobile devices.
Digests February 11, 2015

The main thing for the week (02.02.2015 – 08.02.2015)

We missed the beginning of the week due to the conference, now we will catch up a little. So, let’s remember in a nutshell what we had last week and move on.
Conferences February 10, 2015

Broadcast from Winter Nights 2014 (second day)

So, the second day of the “Winter Nights” begins. Just like yesterday, we are going to broadcast!
Games February 9, 2015

Supercell closed its own project

After several months of softlanching, the Finnish company decided to stop developing and supporting Spooky Pop.
Conferences February 9, 2015

Broadcast from Winter Nights 2015

Hello everyone
Games February 6, 2015

Releases of the day — Friday (06.02.2015)

Quite unexpectedly (as, indeed, always), Friday came. Let’s go through the new products that are worth paying attention to.
Marketing February 6, 2015

eMarketer: Only a third of American consumers are willing to pay for apps

About 80.1 million Americans will download paid apps at least once this year. This is only 33.3% of the total number of mobile users in the country, the analytical company eMarketer claims in its research.
Development February 6, 2015

Approved by Captain Obvious: Some tips for cross-platform development

Doug Pearson, Technical director of FlowPlay Studio, told the Develop-online resource about the difficulties developers face when porting games to various platforms, as well as how to overcome them. The tips are obvious, but nevertheless worth repeating. So we offer you a brief retelling of his interview.
Industry February 6, 2015

The number of registered Hearthstone users amounted to 25 million people

As part of the financial report for 2014, Activision Blizzard told how much its leading projects earned in the twelve months of the previous year, and how many players they have.
Conferences February 6, 2015

Winter Nights 2015 opens on Monday: do you have questions for speakers and guests?

The Winter Nights 2015 mobile game development and promotion conference is just over two days away. Time to buy tickets (including train tickets to get to St. Petersburg) – there is more. In turn, to all those who still will not be able to get out on Winter Nights, we suggest leaving your questions to the speakers and guests. We will definitely try to ask them!
Industry February 6, 2015

Porting République to PC – how is the industry calling?

We wondered if the appearance of an initially mobile project on PC would be an important event for the mobile games industry?
Games February 5, 2015

Trivia Crack has been downloaded 125 million times

The number of downloads of the Trivia Crack game has exceeded 125 million, – the Venturebeat resource reports with reference to the App Annie digital analytics agency.
Games February 5, 2015

The new ZeptoLab game will be released on February 12

The creators of Cut the Rope and Pudding Monsters have published the first details about their new game and told about its release dates.
Industry February 5, 2015

Author Vainglory – about the main lessons of the industry

The executive director of Super Evil Megacorp Christian Segerstrale at the 2015 DICE Summit developer conference shared the lessons he learned from his extensive experience in the gaming industry.
Industry February 5, 2015

Hard times: GREE continues to lose money

One of the largest publishers in the Japanese market is going through hard times. The company’s net losses for the last fiscal quarter amounted to ¥ 7.66 billion ($64.8 million). It was less only in 2008.
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