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Games February 16, 2015

The authors of Rescue Quest have released an RPG with a slot-fighting game

Singapore-based developer Boomzap has announced a mobile card RPG about monsters under the working title Monster Roller.
Money February 16, 2015

GungHo: growth has slowed down, are losses ahead?

The financial growth of GungHo has significantly decreased, as it became clear from the published financial statements for 2014. Does this mean that difficult times are coming for the Japanese industry giant?
Industry February 16, 2015

Zynga earned $690 million in a year

Despite the large losses, the year ended on a positive note for the American company.
Digests February 16, 2015

The main thing for the week (09.02.2015 – 15.02.2015)

Text broadcasts from Winter Nights 2015; secrets of portfolio investments from App Annie; the latest innovations in the App Store – about this and much more in our traditional digest for the week.
Games February 13, 2015

Releases of the day – Friday (13.02.2015)

Friday, evening, fresh releases for the weekend. However, today we have a place for classics in our selection.
Industry February 13, 2015

A trial launch of Empires & Allies from Zynga took place

The updated Empires & Allies game from Zynga has launched in Canada, New Zealand and Australia.
Conferences February 13, 2015

Creative Mobile announced GameDev Days 2015

Estonian developer and publisher Creative Mobile has announced the GameDev Days 2015 conference, which will be held on April 8-9 in Tallinn.
Industry February 13, 2015

Zynga to release match-3 based on FarmVille

Zynga has announced the launch of a game in the match-3 genre based on its own FarmVille franchise, the Venturebeat resource reports.
Industry February 13, 2015

King Loses Paying Players

The authors of Candy Crush and Bubble Witch reported to investors last year. Despite the release of Candy Crush Soda Saga and aggressive advertising during the Christmas season, the British continue to lose paying users.
Industry February 13, 2015

King has acquired its first gaming studio in the USA

The British publisher and developer King has acquired the Z2Live game studio in the USA. This is the first studio bought by the company in America.
Platforms February 13, 2015

Apple: download limit increased to 4GB

Apple has increased the size limit of downloaded games and apps from 2GB to 4GB. This happened for the first time since the launch of the App Store.
Industry February 13, 2015

The App Store has got a feature for paid games

A selection of paid games without micropayments has appeared in the American App Store.
Games February 12, 2015

Releases of the day – Thursday (12.02.2015)

A new day, new releases. This time there are three projects in our networks. Everyone, at least, deserves attention.
Money February 12, 2015

Gamevil earned $130.9 million in 2014

Last year was extremely successful for the Korean company. Gamevil’s annual revenues for the first time overcame the psychological mark of $ 100 million, its profit amounted to $20.6 million.
Industry February 12, 2015

Benoit Sokal: do not think that we are creating for eternity

At the Winter Nights 2015 conference that just ended, we took a short interview with the author of the Siberia dilogy, Benoît Sokal.
Money February 12, 2015

The startup of the founder of OpenFeint received funding from Tencent

Marketing February 12, 2015

Super Bowl: Even the worst advertising works

The advertising of the Heroes Charge game from uCool at the 2015 Super Bowl helped the company get an influx of new users – despite the fact that it turned out to be the most unpopular according to audience surveys.
Games February 11, 2015

Releases of the day – Wednesday (02/11/2014)

Today there are three projects in the selection. There’s even chess.
Games February 11, 2015

Infographic: Minecraft is the most popular game on YouTube

According to Newzoo, Minecraft is number one in the ranking of the most popular titles on YouTube.
Industry February 11, 2015

App Annie told what portfolio strategies the most successful mobile gaming companies adhere to

Success in the entertainment industry is always difficult to predict. The reason is that an unpredictable and extremely complex network of social influences plays a dominant role in it. Investors struggle with this in a very obvious way: by investing in a wide portfolio of projects.
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