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Platforms August 12, 2016

Android developers have received advanced tools for working with user reviews

Google has introduced new features for searching and working with user reviews on Google Play, A/B testing and updating APK games.
Industry August 12, 2016

Pokémon Go has overtaken Destiny in terms of views on Twitch

The top ten most popular games to watch on Twitch include World of Warcraft and Pokémon Go, which overtook Destiny. But they are very far from League of Legends indicators,” Newzoo reports.
Industry August 11, 2016

Ratings: Top 10 most popular games GOG.com (11.08.2016)

With the support of GOG.com (entertainment platform and video game store, which is part of CD PROJEKT) website App2Top.ru continues to regularly analyze which PC games are in the greatest demand.
Industry August 11, 2016

Games lag behind other mobile apps in terms of retention

Games have the lowest retention compared to all other types of mobile applications,” Localytics analysts calculated.
Industry August 11, 2016

TabTale games have more than 1 billion downloads

The Israeli company TabTale, specializing in the development and publication of mobile games for children, has announced that it has crossed the threshold of 1 billion total downloads.
Marketing August 11, 2016

ASOdesk: Augmented reality has become more popular than racing and match-3 after the release of Pokémon GO

After the release of Pokémon GO, augmented reality became the most popular subcategory for search queries in the App Store, – the analytical company ASOdesk reports as part of its latest research.
Industry August 11, 2016

Blitz interview with the authors of Half Dead

On the first of August, the official release of the paid multiplayer game Half Dead from the Moscow team Room710Games, consisting of only four people, took place on Steam. To date, the game has more than 60 thousand copies sold. We asked one of the participants of Room710Games about the studio and the project.
Platforms August 10, 2016

Google Play has got analytics by languages and countries

Developers in the Developer Console on Google Play have a new toolkit that will help with the choice of language for a mobile application.
Industry August 10, 2016

Hearthstone has overtaken Counter-Strike and Overwatch in the number of sessions per month

In terms of the number of unique sessions in Hearthstone on PC, it overtook Counter-Strike: Global Offensive and Overwatch in July,” Newzoo research company claims in its latest report.
Conferences August 10, 2016

Registration for White Nights Moscow 2016 is open

The next “White Nights” of the gaming industry will take place in two months. The Moscow session of the Nevosoft conference will be held from October 11 to 12. Registration for the event is already open.
Developer Diaries August 10, 2016

Developer Diaries: The Unknown (#3)

Within the framework of the “developer diaries” format, we publish the third note of the ComonGames team. In the new material, The manager of The Uncertain project Artem Netyagin talks about creating locations for the game.
Industry August 10, 2016

Underground Game Design #2 (3): about UX/UI and level design

What is the difference between UI and UX; how locations are prototyped; who is to blame if the player does not orient himself at the level – this and much more can be found in our transcript of the third issue of the podcast “Underground Game Design“.
Conferences August 9, 2016

White Nights St.Petersburg 2016: Suricate Games about Game Maker

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Kirill Zolovkin from Suricate Games. In his speech, he talked about the development on Game Maker.
Conferences August 9, 2016

White Nights St.Petersburg 2016: Gaijin Entertainment about the past and future of Action MMO

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Anton Yudintsev from Gaijin Entertainment. In his speech, he spoke about the history and prospects of the MMO genre.
Conferences August 9, 2016

White Nights St.Petersburg 2016: Rovio about Team Management

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Cyril Barrow from Rovio Entertainment. In his speech, he talked about how to give the development team more freedom.
Conferences August 9, 2016

White Nights St.Petersburg 2016: Paradox Interactive on whether a publisher is needed

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Andreea Chifu from Paradox Interactive. In her speech, she talked about how the publisher can help the developer.
Conferences August 9, 2016

White Nights St.Petersburg 2016: WG Labs on choosing a publisher

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Andrey Zimenko from WG Labs. In his speech, he talked about how to find a publisher correctly.
Industry August 9, 2016

Interview with DevsGo: What is indie?

What is indie and whether it exists in Russia – on this topic App2Top.ru I talked to Alexander Mezin, the founder of the DevsGo game developer community.
Marketing August 8, 2016

WakeApp: Apple has improved the search in the App Store

Last week, Apple made a number of updates to the Russian search for the App Store App Store. Details about the changes App2Top.ru told the company WakeApp.
Conferences August 8, 2016

White Nights St.Petersburg 2016: NetEase Games about the Chinese market

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Ben Liu from NetEase Games (the exclusive distributor of all Blizzard games in China). In his speech, he spoke about the Chinese market and how to enter it.
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