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News March 21, 2025

In 2024, the share of external traffic to game pages on Steam reached nearly 50%

Newzoo analyzed data from 4,600 titles and assessed the visibility of games on Steam. In short, relying solely on the platform’s built-in tools to attract users is insufficient.
News March 21, 2025

If a game doesn’t get 250 reviews on Steam in the first month, it’s a failure — Chris Zhukovski

The gaming marketing expert Chris Zukowski reminded developers of an important benchmark for success in games on Steam. He discussed this at the GDC 2025 conference.
News March 21, 2025

The number of VK Play accounts increased by almost 30% over the year. However, MAU dropped by 1.7 million

Yesterday, on March 20, VK Corporation published its annual report for 2024. According to the report, the company is facing significant challenges—it ended the reporting period with a loss and considerable debt. Additionally, its gaming division is losing its audience.
News March 21, 2025

Square Enix has filed a lawsuit against the developers of the canceled Front Mission game, accusing them of asset theft

Square Enix has filed a lawsuit against one of its former contractors. The main accusation is the illegal use of intellectual property under the Front Mission brand.
Marketing March 21, 2025

Case Study: How Gamelight Helped Mattel163 Increase ROAS of the Card Game Phase 10 by 284% in the US

This article discusses how mobile game publisher Mattel163 successfully advertised Phase 10 in the US, Japan, and European markets through a partnership with the advertising platform Gamelight.
News March 20, 2025

Assassin’s Creed Shadows attracted a million players on its release day

Ubisoft shared the initial results for Assassin’s Creed Shadows. In less than 24 hours after its release, it engaged over a million players.
Conferences March 20, 2025

Applications are being accepted for the game developers’ exhibition, which will take place at the WN Conference in Berlin

On April 4, the spring session of the WN Conference will be held in Germany’s capital. It will feature a showcase of game projects. Currently, the organizers are collecting applications from teams.
News March 20, 2025

In North America, the first independent union for game developers has been established, not tied to specific companies

The Communications Workers of America (CWA) has announced the formation of an association for all video game industry workers, regardless of the companies they are affiliated with.
News March 20, 2025

The creative director of Arrowhead urged publishers to take more risks: “The industry has fallen into a vicious cycle of death and rebirth”

Johan Pilestedt, the creative director of Arrowhead studio, delivered a speech at the GDC 2025 conference. Specifically, he discussed the current crisis in the gaming industry.
Neural networks March 20, 2025

Game Gears: “With the help of AI, we’ve accelerated game development by 4 times”

In the development of Aliens vs Zombies: Invasion, the studio Game Gears, which is part of the GDEV holding, actively employed AI. How exactly these tools helped optimize production is detailed in a column for App2Top by Alexander Vaschenko, the CEO and AI evangelist of the studio.
News March 20, 2025

Newzoo: Monster Hunter Wilds became the third highest-grossing game of February in just one day and entered the top 20 by MAU

The analytics company Newzoo shared the ranking of the top-grossing and most popular games on PC and consoles for February 2025.
News March 20, 2025

The budget for Saros is comparable to that of Alan Wake 2—significantly lower than most of Sony’s exclusives

The CEO of Housemarque, Ilari Kuittinen, shared the first details about the studio’s new game, a shooter with roguelike elements called Saros.
Premium News March 20, 2025

What the release of Assassin’s Creed Shadows means for Ubisoft: initial metrics and potential sales

After being delayed twice, the global release of Assassin’s Creed Shadows finally took place. The game marks not only the return of the franchise but also Ubisoft’s departure from a whole series of its usual practices.
News March 19, 2025

In February, six new releases made it into the top-10 best-selling games in the United States. Overall market revenue dropped by 6%

Analyst Mat Piscatella from Circana shared a monthly report on the state of the gaming market in the U.S. Despite a wealth of new releases, overall revenue continues to decline.
Analysis of the mechanic March 19, 2025

What you need to know about the release of mo.co — a new IP from Supercell with a unique approach to launching

On March 18, mo.co, a new action RPG from Supercell, was released on mobile devices. This marks the seventh game by the Finnish company to reach a global launch. However, this time the company adopted a new strategy for launching its projects, choosing a different approach.
News March 19, 2025

Activision’s Vice President on the success of CoD: Mobile: “I’m proud to say—copy what works”

Matt Lewis, Vice President of Product at Activision’s mobile division, shared insights about the launch of Call of Duty: Mobile and the lessons the company learned from this experience.
News March 19, 2025

ROAR Games: “When talking to publishers, only one metric matters — wishlists”

Media views and mentions are meaningless if not supported by numbers from Steam. This observation was recently shared on LinkedIn by Artem Shcherbakov, the founder of ROAR Games.
News March 19, 2025

Newzoo: In 2024, PC gamers spent only 8% of their gaming time on new releases

For its presentation at GDC 2025, the analytics firm Newzoo prepared an overview of the state of the gaming industry. Below are key insights about the PC market.
News March 19, 2025

Bilkent CYBERPARK: as of 2025, there are 858 gaming startups operating in Turkey

The phenomenal commercial success of just a few gaming studios has provided a powerful boost to the entire Turkish gaming industry.
News March 18, 2025

Payments to indie developers as part of the ID@Xbox program have exceeded $5 billion over 12 years

Microsoft has shared updated data on ID@Xbox. Since the program’s inception, the company has paid indie developers a total of over $5 billion.
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