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Conferences August 1, 2017

White Nights St. Petersburg 2017: GOSU.AI about machine Learning for games and business

A report by Alice Chumachenko and Peter Romov from GOSU.AI . They talked about artificial intelligence and how it can change the business landscape, especially in the gaming industry. They explained the basics of machine learning and showed real cases of using machine learning for game design and business to improve their performance.
Editors' Choice July 31, 2017

10 tips for working on games in the Match-3 genre: a guide from KB Production

How to adjust the balance in games in the genre of three-in-a-row, how to approach the placement of chips on the field, what can be the level editor for such games? Vitaly Kozlov, the founder of KB Production, answers these and other questions.
Games July 31, 2017

PUBG has broken the Fallout 4 record for the number of online players on Steam

The survival simulator of PlayerUnknown’s Battlegrounds has risen to third place in the Steam service rating in terms of the number of online players for all time, 10 thousand ahead of the result of Fallout 4.
Conferences July 31, 2017

White Nights St. Petersburg 2017: Perforce Software about Version Control system

A report by Sven Erik Knop from Perforce Software. The speaker spoke about the version control system, as well as how to make a project successful with the help of a leading version control tool.
Industry July 31, 2017

The free-to-play shooter from Epic Games earned $20+ million on paid early access

Over 500 thousand copies of the Fortnite cooperative zombie shooter from Epic Games were sold on the first day of the game’s early access release. A copy costs from $40.
Industry July 31, 2017

Playrix has released its new game in Canada – it’s Match-3 about Austin again, only this time its mechanics are much closer to Candy Crush

Last week, the preliminary launch of a new game by the Russian company Playrix took place. The project is called Homescapes. This is a three-in-a-row, whose meta-gameplay repeats Gardenscapes one-on-one, but the root mechanics are no longer focused on Fishdom, but on the latest King projects, like Candy Crush Soda Saga.
Industry July 31, 2017

After five years of success, Puzzle & Dragons is losing in MAU and revenue, despite a user base of 46 million players

The Japanese company GungHo has published its financial results for the second quarter. The company loses both in revenue and profit. The main reason is the drop in interest in her main game – Puzzle & Dragons battler.
Conferences July 31, 2017

White Nights St. Petersburg 2017: Wargaming Mobile Announcement

A report by Andrey Zimenko from Wargaming. The speaker presented a new structure in Wargaming, which is designed to strengthen the company’s presence in the mobile market, and also offers various options for partnership with developers.
Games July 30, 2017

Mobile football helped increase Konami’s gaming profit by 38%

The global release of the mobile version of the football simulator Pro Evolution Soccer 2017 contributed to the growth of Konami’s gaming revenue in the first quarter of this year by 37.8%.
Money July 28, 2017

Tencent bought 9% of Elite: Dangerous developer for $23 million

The Chinese corporation Tencent acquired 9% of the British studio Frontier Developments for $ 23 million. Frontier Developments is known as the creator of the space simulator Elite: Dangerous.
Industry July 28, 2017

Former Gamasutra editor and tinyBuild PR man has opened an indie publishing house

Gaming journalist and PR specialist Mike Rose has announced the opening of his own publishing label for indie games No More Robots.
Conferences July 28, 2017

White Nights St. Petersburg 2017: JetBrains about the secret ingredient of the perfect Agile kitchen

Report by Valeria Andrianova from JetBrains. She talked about how agile is prepared in the company — using live examples of a variety of teams: product, marketing, design and technical writing teams.
Industry July 28, 2017

Twitch appeared thanks to the hype around Starcraft 2

The idea of a platform for game streaming came to the creators of Twitch after watching webcasts of games in the beta version of Starcraft 2 on the Justin website.tv in 2009.
Money July 28, 2017

$3.1 billion – EA’s annual earnings from digital games

Digital sales of Electronic Arts games for the year amounted to $3.17 billion. The driver of the financial results was the steady growth in the popularity of the Battlefield 1, Sims 4 and EA Sports series titles.
Marketing July 28, 2017

Game performance indicators: Active users (DAU/WAU/MAU)

How can active users be counted and by what criteria, as well as what statistical anomalies occur when evaluating the audience, – says devtodev analyst Vera Karpova.
Marketing July 28, 2017

EA will build an advertising policy around streamers

Game streamers will become the main channel for promoting Electronic Arts titles in the company’s new advertising policy.
Industry July 28, 2017

A year after the release, Pokémon GO earned a record amount in a day

On June 23, the mobile game Pokémon GO set a record for daily revenue, earning $5.8 million per day. This is the best result since the release of the title in July last year.
Industry July 27, 2017

Lineage M earned $233 million in a month

The new mobile role-playing MMO game Lineage M from the Korean company NCsoft earned $233 million in the first month of its official release in South Korea.
Development July 27, 2017

An update to CRYENGINE – 5.4 Preview has been released

Crytek has released CRYENGINE 5.4 Preview. According to the developers, the update contains more than 620 fixes and innovations.
Marketing July 27, 2017

Apptica: “We can determine which creatives have the highest conversion rate”

In early July, the Apptica mobile advertising monitoring service was launched as part of the public beta. It tracks and shows which creatives and advertising grids are used by mobile publishers. About why game developers need such a service, App2Top.ru I asked the CEO of Apptica Anton Buchelnikov.
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