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Development August 1, 2018

How player feedback influenced the development of Dead Cells

A week later, the indie game Dead Cells will be released on Steam. During the period of early access, 750 thousand copies of it were sold. One of the reasons for the success of the game is the attention of developers to criticism from players and the involvement of the community in the development.
Industry August 1, 2018

India: indicators and prospects of the gaming market

In 2017, the turnover of the Indian market was $890 million dollars – less than one percent of the global total. However, experts say with confidence that India will soon become the new eldorado of the gaming industry.
Vacancies August 1, 2018

Vacancies of the week (August 1)

Wanted: the head of the community department at Cubic Games, a producer at Fusion Core and a leading programmer with # (Unity) at Kraft.
Industry August 1, 2018

SuperData: the growing attention to narrative has allowed story games to earn more

The plot is one of the main reasons why single titles are played. As a result, a good story today can affect sales. That’s what SuperData thinks.
Industry August 1, 2018

Valve has taken measures to combat the trade in fakes on Steam

Now users who purchase questionable products from the Steam Store will receive notifications from the store before the transaction. This is how Valve fights the trade in fake game items.
Conferences August 1, 2018

Video: Wargaming on the role of the Competitive Intelligence department in the company

Report by Alexey Rumyantsev from Wargaming. In his speech, Alexey told how the Competitive Intelligence department conducts research on markets, concepts, genres and user behavior, as well as what data the team uses to support the processes of game design, development and publishing.
Marketing August 1, 2018

iOS 11 feature monitoring has appeared in App Annie

Recently, the analytical platform began to actively promote new free functionality. It’s called Featured Apps and helps keep track of which apps and games Apple is promoting on its platform.
Industry August 1, 2018

In 2018, the Japanese will spend $19.2 billion on games

Japan is the third largest gaming market in the world. Its revenue this year will be $19.2 billion, Newzoo predicts. This is $6.7 billion more than last year.
Industry July 31, 2018

Are Forza Horizon authors aggressively buying up Bioware and Rocksteady footage under Fable IV?

The recently acquired Microsoft gaming studio Playground Games has hired six experienced developers who previously worked in large companies. All of them will be working on some new PRG — apparently, on Fable IV.
Development July 31, 2018

Five ways to punish a player in a way that makes sense

Kotaku editor Kirk Hamilton has compiled a list of five mechanics by which games turn a player’s failure or mistake into a meaningful experience.
Games July 31, 2018

A bug in Destiny 2 broke matchmaking, but the players were happy about it

Due to a bug in the Destiny 2 multiplayer shooter, the matchmaking system began to select players with different skill levels for fast online battles. Gamers liked this option even more: the battles are now more fun and end earlier.
Conferences July 31, 2018

Video: Black Bears case based on new AppMetrica reports

Presentation by Ekaterina Putintseva from AppMetrica and Oleg Kapitonov from Black Bears. Using the example of cooperation, the speakers told how new reports in AppMetrica and segmentation of the audience by profiles can help in pumping different types of players or experiments with monetization.
Development July 31, 2018

Epic Games has released a mobile game to teach the basics of Unreal Engine

Action RPG Sample Project is an educational mobile game from Epic Games, which should help designers familiarize themselves with the features of the Unreal Engine on a specific example.
Industry July 31, 2018

The game from Steam used players’ computers for mining

The Abstractism platformer, which could be purchased on Steam, installed Trojans on players’ computers and used them for mining cryptocurrencies. Perhaps it was all some kind of subtle trolling.
Industry July 30, 2018

In how many days did the games collect 100 million downloads on iOS?

Apptopia has published an interesting infographic: in how many days mobile games overcame the bar of 100 million downloads on iOS. Super Mario Run achieved this the fastest.
Industry July 30, 2018

SuperData summed up the results of June. During the month, players spent $9.1 billion

The digital gaming market is growing. A year earlier, its turnover in June was $7.9 billion. This year, June sales reached $9.1 billion.
Games July 30, 2018

A major update brought players back to No Man’s Sky

It seems that the new update of the indie adventure No Man’s Sky has brought the game back to life. Having lost almost the entire audience, the game returned to the top 10 popular titles on Steam.
Industry July 30, 2018

Trophy Chase: Why are PS players buying a wretched Little Adventure on the Prairie?

In February, the mobile game Little Adventure on the Prairie was ported to PlayStation 4 and PS Vita. The game is frankly of poor quality, but gamers buy it to earn platinum trophies and raise their status in the gaming charts.
Marketing July 30, 2018

App Annie now shows the share of paid downloads in competitors’ apps

App Annie analytical platform has introduced a new tool. It’s called Paid & Organic Downloads. With its help, users of the platform can see which share of downloads in competitors’ games is paid, and which is organic.
Money July 30, 2018

Star Wars: Galaxy of Heroes Loses Revenue in the US

The role-playing game Star Wars: Galaxy of Heroes in the USA, the game began to earn noticeably less, and in Germany, on the contrary. 
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