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Industry November 1, 2018

Evening Digest: CryptoKitties have become richer, Zynga and Homescapes clone, 1300 games have been released for Switch

About the main thing for November 1: CryptoKitties developers raised $15 million; Zynga released a clone of Homescapes, which is visually a copy of Candy Crush; the Switch library has gained a base of 1300 projects in a year and a half.
Industry November 1, 2018

Zynga earned $212.5 million from mobile games. This is a record figure for the company

Zynga has published a financial report for the 3rd quarter of 2018. It follows from it that the company managed to achieve the best mobile performance in its entire history.
Industry November 1, 2018

35% of Ubisoft’s revenue came from DLC and micropayments. This is more than she earned from retail

The example of Ubisoft shows why some publishers are so interested in developing DLC and implementing microtransactions. Downloadable content, in-game items, subscriptions and advertising accounted for 35% of Ubisoft’s revenue in the past six months.
Conferences November 1, 2018

Video: Pixonic about events in War Robots

A report by Vadim Charugin from Pixonic. The speaker told the story of the creation of events, through which the company demonstrates new mechanics, as well as how Pixonic puts forward hypotheses and how it tests them during events, gradually introducing quests and lotteries.
Industry October 31, 2018

The creator of Oculus Rift does not believe in the success of existing VR

The path to the heart of the mass consumer for modern VR technologies is still closed. This was stated by the creator of the Oculus Rift Palmer Lucky (Palmer Luckey) in his blog.
Industry October 31, 2018

Project Stream cloud service did not disappoint Ubisoft

Ubisoft was pleased with the experience of working with Google’s Project Stream cloud. Now the French publisher is thinking about cooperation with other cloud services.
Industry October 31, 2018

Dragalia Lost became the second most successful mobile title of Nintendo: ARPU new items — $25

Nintendo’s Japanese colossus can open champagne. The company is doing great not only in the main console market. Nintendo’s fourth mobile game is the company’s second most successful smartphone release.
Interview October 31, 2018

Video: Interview with Supercell

During the “conversation by the fireplace” with Yulia Lebedeva (Nevosoft) Jaakko Harlas from Supercell spoke about the difficulties the company faced in the process of growth and shared details of the investment strategy.
Industry October 30, 2018

Red Dead Redemption 2 in its debut weekend collected more than “Infinity War” — in the cinema

The cowboy action movie Red Dead Redemption 2 hit the jackpot. The game earned $725 million. This is the second most successful launch in the history of the entertainment industry.
Industry October 30, 2018

They don’t invest in virtual reality anymore

Investments in AR/VR games have come to naught. The sad situation of virtual and augmented reality games by the 4th quarter of the year is demonstrated by the report of Digi-Capital.
Interview October 30, 2018

How an isometric RPG was created in Russia — the development history of Pathfinder: Kingmaker

At the end of September , the Russian Owlcat Games has released the Pathfinder: Kingmaker role-playing game. We talked with the studio head Oleg Shpilchevsky about how its development was going and why it appeared raw at the start, according to the players.
Conferences October 30, 2018

Video: Playrix about the development and support of a 5-year-long project

Report by Alexander Zabezhinsky from Playrix. The session was dedicated to the Township project. Alexander spoke about why the development team was changing the game. What changes turned out to be fateful. And what points should those who develop games today pay attention to.
Development October 29, 2018

What did the Mega Man 11 level designers succeed in

There is nothing superfluous in the Mega Man 11 platformer, according to video blogger Mark Brown. We publish a translation of his review on a novelty from Capcom.
Industry October 29, 2018

Breakthroughs of the Week: Golf Battle and Fire Balls 3D

We note the mobile games that showed the fastest growth in downloads over the past week.
Conferences October 29, 2018

Video: DataMagic on the role of feathering

We are starting to publish videos and presentations of reports from White Nights Moscow 2018. The first video is a lecture by Maxim Samorukov from DataMagic. The speaker spoke about how the featuring placement correlates with the country’s population and income level, and also analyzed the role of the feature in the success strategy of modern mobile games.
Money October 26, 2018

Epic Games raised $1.2 billion. Seven companies have invested in the developer

The developer of Fortnite and Unreal Engine received a transfer of $1.2 billion. Seven companies led by Kohlberg Kravis Roberts (KKR) invested in Epic Games.
Game design October 26, 2018

8 tricks that will help the designer create a game level

Lucid Games level designer Tom Pugh talks about effective techniques when creating game levels.
Interview October 26, 2018

“Developing a good hidden costs from $1 million” — interview with Nordcurrent

In early October, the Lithuanian studio Nordcurrent released a fritupley hidden “Murder in the Alps”. We asked the developers about how they worked on the project.
Industry October 25, 2018

How to avoid Developer burnout — Ubisoft opinion

We often hear about the burnout of individual developers or entire creative teams that have gone through a crunch. The Red Dead Redemption 2 team from Rockstar and the bankrupt Telltale studio faced rework.
Money October 25, 2018

Money: Mail.Ru The Group earned $86.7 million from the games in three months

Russian Internet giant Mail.Ru Group reported for July-September. The company earned $270 million (17 billion rubles) during this period. Almost a third of this amount came from games (5.7 billion rubles).
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