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Industry November 7, 2018

Evening digest: Arena of Valor and DeNA, revenue from subscriptions

What we didn’t have time to write separately for November 7: Arena of Valor will publish DeNA in Japan, the quarterly revenue of game subscriptions is $273 million.
Industry November 7, 2018

The Minister of Education of the Russian Federation wants to limit the time working with gadgets, and the ombudsman compares games with drugs

The Minister of Education of the Russian Federation Olga Vasilyeva supported the Chinese experience in regulating the time that schoolchildren spend on electronic devices, and the Commissioner for Human Rights for the Russian Federation Tatyana Moskalkova called gambling a problem of today.
Industry November 7, 2018

Glu almost went to zero thanks to a game about home design and baseball simulators

The last years of the developer Kim Kardashian: Hollywood were not the most successful. At least since the end of 2016, Glu Mobile has not had a quarter that would not end in losses. But the situation may change very soon.
Industry November 7, 2018

Riot Games sued for sexual discrimination

Riot Games will have to answer in court to its own employees. The participants of the League of Legends project filed a class action lawsuit against the studio, accusing it of sexual discrimination. They complain about the developer’s violation of California labor laws and demand monetary compensation for moral harm caused.
Vacancies November 7, 2018

Vacancies of the week (November 7)

Wanted: artist in Belka Games, project lead in Awem Games and lead designer of Alternativa Games.
Conferences November 7, 2018

Video: Belka Games on how to grow income from the game

Report by Yuri Krasilnikov from Belka Games. The speaker told about the game “Watchmaker”, which now has a “second youth” after 5 years since its launch.
Industry November 7, 2018

Selling user data is a new way to monetize games

A large number of downloads does not necessarily mean a large cash register. Some game developers solve this issue by introducing advertising. But there are other options. For example, selling user data.
Industry November 6, 2018

Evening digest: Square Enix and purchases, new clothes from Deca Games, Ubisoft under fire

About the main thing for November 6: Square Enix acquired 20% of Bulkhead Interactive studio, Deca Games bought the Finnish game Zombie Catchers, Rainbow Six Siege was delayed due to the release in China on Steam.
Industry November 6, 2018

Tencent will limit the playing time for children to one hour, and for teenagers — two

Children in China have been blocked from having round-the-clock access to games. According to The Wall Street Journal, Tencent will soon introduce time limits on gaming sessions for Chinese minors.
Industry November 6, 2018

Activision Blizzard shares sank 6.7% after the announcement of Diablo Immortal

The gaming community’s criticism of Blizzard’s new game has seriously affected the value of its securities. Before the announcement, $68.9 was given per share. By Monday evening, it was already $64.8.
Industry November 6, 2018

Capcom will move its games to the cloud. She was convinced by the experiment with Resident Evil 7

Capcom will continue to release “cloud versions” of its games. The company considers this direction promising.
Conferences November 6, 2018

Video: Zeptolab about the features of working with publishers

A report by Mikhail Sviblov from Zeptolab. The speaker spoke about how developers can make their partnership with publishers as effective as possible: in which cases it is better to publish the game on their own, and when it is necessary to “go under the wing”, what to expect from cooperation with the publisher, how not to lose the rights to your project.
Industry November 3, 2018

Why the audience met the announcement of the mobile Diablo coldly

On November 2, at the BlizzCon festival, Blizzard announced Diablo Immortal. The new Diablo was met with hostility. In less than the first three hours, the Immortal trailer scored 75 thousand dislikes. In total, by that time, the video had been viewed 120 thousand times.
Industry November 3, 2018

Blizzard has announced a mobile Diablo and a remake of Warcraft 3

Friday was not without pleasant surprises. Blizzard announced two new major projects at the opening of the 25th BlizzCon Festival. They became Diablo Immortal and Warcraft III: Reforged.
Industry November 2, 2018

Evening Digest: Hearthstone and $660 Million, Black Ops 4 scandal, 3DS Sales

About the main thing for November 2: the mobile version of Hearthstone earned $660 million; Call of Duty: Black Ops 4 risks repeating the fate of Star Wars: Battlefront II; Nintendo sells one million 3DS in six months for the eighth year of the console’s existence.
Industry November 2, 2018

Newzoo: mobile games will earn less than expected by the end of 2018

Newzoo analysts have published a forecast for the turnover of the video game market for the current year. The main thing in it is a drop in the dynamics of revenue from mobile. They say China is to blame for this and the situation with game releases is not the most prosperous.
Conferences November 2, 2018

Video: Fingersoft about the history of a billion downloads

A report by Ville Rauma from Fingersoft. The speaker told the story of the Hill Climb Racing franchise, which has won the hearts of a billion players around the world.
Vacancies November 2, 2018

Vacancies of the week (November 2)

Wanted: Project manager at Nikita Online, head of development at Social Quantum and analyst at Nevosoft.
Games November 2, 2018

Yakut MyTona announced its first hardcore project — Manastorm

Known for fritupley hiddenes for casual audience, MyTona expands its portfolio. The Yakutia-based company has announced a hardcore game. The novelty is called Manastorm: Arena of Legends, and little is known about it yet.
Industry November 2, 2018

Kongregate has launched Kartridge— a digital indie games store

The Kartridge game store has entered an open beta test. The store was created specifically for indie developers.
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