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Industry August 8, 2019

In console games from Sony, Microsoft and Nintendo will indicate the chance of dropping a drop from the loot boxes

In new games for PS4, Xbox One and Nintendo Switch, the chance of items falling out of loot boxes will always be indicated. Console games that violate this rule will simply not be published.
Development August 8, 2019

Valve has completely redesigned the rating selection of matches in Dota 2

Dota 2 had two problems with matchmaking: it did not give players an incentive to play in a team and could not balance teams by roles. A recent update has solved both.
Analytics August 8, 2019

The Japanese mobile games market has grown to $13.3 billion

The turnover of the mobile games market in Japan in 2018 rose to $13.3 billion. But its growth rate is decreasing.
Industry August 7, 2019

Steam banned the postponement of release dates without Valve’s approval

Valve stopped juggling release dates on Steam. Now game developers will not be able to postpone the release of the game in the store without Valve’s approval.
Vacancies August 7, 2019

Vacancies of the week: August 7

Wanted: Publishing manager at Voodoo, technical support specialist at MyTona, 3D environment artist at Pixonic.
Investments and transactions August 7, 2019

NetEase invests $725 million in Shanghai Esports Park

An esports park will be built in Shanghai, including a stadium for tournaments. NetEase will invest $725 million dollars in the project.
Industry August 7, 2019

Loot boxes will disappear from Rocket League

By the end of this year, Psyonix studio will change the monetization in Rocket League. Loot boxes with a random reward will be removed from the game.
Industry August 7, 2019

Unity Live Help, a service for private engine training classes, has been launched

The creators of Unity have introduced a new platform — Unity Live Help. Within its framework, industry experts will be able to train game developers.
Industry August 6, 2019

Sales of Civilization VI reached 5.5 million copies in three years

The number of copies sold of Sid Meier’s Civilization VI has reached 5.5 million. It is significantly ahead of the sales rate of other games in the series.
Analytics August 6, 2019

Culinary Time Managers – Niche Analysis from Social Quantum

Alexander Bezobrazov, Marketing Director of Social Quantum, reveals how to understand how promising a particular genre is, using the example of culinary time managers.
Industry August 6, 2019

Sony may move PS production from China for the sake of avoiding the American tax

Sony has found another way to avoid high US tariffs on Chinese electronics. The method is obvious: the Japanese giant is thinking about transferring production from China to another country.
Money August 6, 2019

The appearance of the battle pass in Clash Royale increased the weekly revenue of the game by 178%

In July, Supercell updated Clash Royale. The game has a new monetization tool — battle pass. Thanks to him, the weekly revenue of the game jumped from $ 4.8 million to $ 13.2 million.
Industry August 6, 2019

Shares of EA and other game publishers fell after Trump’s statement about the connection between video games and mass shootings

The reason for mass shootings is again being sought in video games. This time, US President Donald Trump saw a connection between the games and two terrorist acts in the country. After that, the shares of the largest game publishers sank sharply.
Industry August 6, 2019

Epic Games: Massive Threats to Ooblets Creators are a Wake—up call for the Entire Industry

In the situation with the harassment of the authors of Ooblets, the creators of Epic Games Store did not stand aside. They defended the Glumberland studio and at the same time noted an “alarming trend”.
Marketing August 6, 2019

Captain Evidence Recommends: Voodoo’s Experience in hyper-casual advertising Monetization

Sim He, head of the publisher department at Mintegral, talks about how Voodoo monetizes its hyper-casual with the help of effective mobile advertising. App2Top.ru gives an excerpt from the Pocket Gamer material.
Industry August 5, 2019

Ooblets developers were hounded because of a deal with Epic Games Store

A new drama has arrived related to the exclusivity of games in the Epic Games Store. Indie studio Glumberland, which created Ooblets, was bullied because of a deal with “epics”.
Games August 5, 2019

Slitherine acquired the rights to the Master of Magic franchise

Specializing in the publication of wargames, Slitherine announced another high-profile purchase. The company has acquired a full package of rights to the iconic turn-based strategy Master of Magic.
Industry August 5, 2019

Roblox has increased its MAU to 100 million players

100 million users play Roblox every month. Perhaps now this children’s social MMO is more popular than Minecraft.
Money August 5, 2019

Auto Chess became the first mobile autobattler to earn more than $1 million

At the end of spring, there was a hype around a new genre — the autobattler. The new mechanics originated initially as a mod for Dota 2. Thanks to it, the audience of the Valve game increased by a quarter. But how interesting this genre is in isolation from the “mother game”, it becomes clear only now.
Industry August 5, 2019

Sony introduced Genshin Impact, which Zelda’s fans immediately hated

Cloning in the mobile games market has long been treated as an unavoidable evil. But hints of tracing paper with popular AAA, such as The Legend of Zelda: Breath of the Wild is a sure cause for scandal. Sony learned this from its own experience, which presented the action-adventure game Genshin Impact this weekend.
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