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Vacancies February 10, 2021

Vacancies of the week (February 10)

Wanted: a game designer at Last Level, a project manager at Kefir and a leading level artist to work on a Russian AAA game.
Investments and transactions February 10, 2021

Tencent acquired a minority stake in Bohemia Interactive. In the assets of the Czech studio — DayZ and Arma

Chinese giant Tencent continues to expand. This time, the company bought a minority stake in the Czech studio Bohemia Interactive, known for the franchises DayZ and Arma.
Games February 9, 2021

Blizzard shared the early concepts of WarCraft, Diablo and StarCraft in honor of the 30th anniversary of the company

Blizzard turned 30 yesterday. In honor of the anniversary, the company shares early concepts of its classic games, including WarCraft and Diablo, on social networks.Blizzard publishes archival materials in the official Twitter accounts of World of Warcraft, Diablo, StarCraft and Overwatch under the hashtag #FromTheVault.
Business February 9, 2021

SayGames: “Every sixth of our prototype goes into global release”

The publisher of hyper-casual games SayGames has achieved 2 billion downloads in 2 years of operation, releasing 47 games. At the same time, he works with developers according to a scheme that is not the most standard for a niche. Instead of focusing on CTR, the publisher is looking for strong teams.
Industry February 9, 2021

The Cocos Creator engine has received support for 3D functions

On the Cocos Creator game engine, you can now fully work with three-dimensional graphics. The authors of the platform have launched Cocos Creator 3.0, a version of the framework that combines the functions of the company’s previous 2D and 3D products.
Industry February 9, 2021

Steam has officially launched in China — now a little more than 40 games are available in the store

The public beta of the Chinese version of Steam, for which the publisher Perfect World is responsible, has become available to local gamers. Now a little more than 40 games are available in the store, including the titles of Vavle itself.Analyst Daniel Ahmad drew attention to this.
Investments and transactions February 9, 2021

MY.GAMES Venture Capital has become a minority owner of the American mobile studio Pizza Club Games

The MY.GAMES investment division has invested in American developers from Pizza Club Games. The studio was founded at the beginning of last year by veterans of SEGA, Electronic Arts, NCsoft Glu and Playdom.
Industry February 9, 2021

SayGames has launched a program to support hyper-casual indie developers

There is one more support program for indie developers. Publisher SayGames has allocated $10 million for the publication of hyper-casual games as part of a special SayHero project.
Investments and transactions February 9, 2021

Electronic Arts buys Glu Mobile for $2.4 billion

The gaming market continues to consolidate. Electronic Arts becomes the owner of Glu Mobile. The business was valued at $2.1 billion. However, the company accounts for $364 million. So the whole deal will cost electronics $2.4 billion.
Bizdev February 8, 2021

SEGA Searchlight: “The number of pitches with games on Unreal Engine has overtaken the number of pitches on Unity for the first time”

2020 has greatly influenced not only how games are developed, but also how publishers find them. Previously, most of the pitches took place at major events with personal communication. The pandemic has made its own adjustments. Bobby Wertheim, director of content at SEGA Searchlight, told about the main ones at WN Winter’21.
Games February 8, 2021

In the relaunch of XCOM from Firaxis, there were originally supposed to be real-time battles

The network published the initial XCOM relaunch pitch, which was written about 15 years ago. As it turned out, Firaxis planned to make real-time battles in the game instead of the traditional turn-based system.The document was shared by game designer and creative director of Firaxis Jake Solomon.
Game design February 8, 2021

GameRefinery: The most popular meta-mechanics in hybrid games include collections

Along with the maturation of the mobile market, the introduction of meta-mechanics into casual games is becoming an increasingly common practice among Western developers. As a rule, we are talking about collections, customization, role progression and narrative.
Industry February 8, 2021

The peak online Steam exceeded 26 million people — this is a new record

Steam has updated its own record for the number of users who were online at the same time. Yesterday, the peak online in the Valve store exceeded 26 million people for the first time.According to SteamDB, on February 7, 26,401,443 people were on Steam at the same time.
Games February 8, 2021

“How Hell was developed”: the final part of the NoClip documentary about the creation of Hades was released

The authors of the NoClip channel traced the entire development path of Hades — from the release of the game in early access to production difficulties and the release of the full version. Recently, the final part of the project was released, the total timekeeping of which now exceeds four hours.
Games February 8, 2021

Valheim topped the weekly top Steam Bestsellers a week after going into early access

The cooperative survival about Vikings Valheim became the leader of sales on Steam, and the peak online game exceeded 130 thousand users. This is despite the fact that the title appeared in the early access store less than a week ago.
Industry February 8, 2021

Rumor: Microsoft planned to buy Gearbox. The condition of the deal was the dismissal of studio head Randy Pitchford

Last week, the authors of Borderlands joined the Embracer Group. According to rumors, Microsoft was interested in buying Gearbox before the Swedish holding. That’s just among the conditions was the resignation of the head of the studio Randy Pitchford (Randy Pitchford).
Investments and transactions February 5, 2021

Sony has formed an alliance with the parent company From Software to create and purchase new IP

Sony now owns a small stake in the studio From Software, known for the Dark Souls series. This happened as a result of the creation of an alliance with the developer’s parent company.This became known from the quarterly report of Kadokawa Corporation Holding, which has owned From Software since 2014.
Money February 5, 2021

Unity’s quarterly revenue was $220 million, and the MAU of applications on its engine exceeded 2.5 billion

Unity shared the results of Thursday’s fiscal quarter (ended December 31). It turned out to be a record in several indicators at once. The company earned $220 million, and the MAU of applications on its engine exceeded 2.5 billion.Key data for the fourth quarter
Partner material February 5, 2021

“Your application may soon be blocked,” Tenjin will speak with such a topic at WN Winter

What will happen to the mobile advertising market after Apple pulls the switch responsible for IDFA in iOS 14? Tenjin Marketing Director Roman Garbar plans to share the answer to this question at his presentation at WN Winter 2021.
Vacancies February 5, 2021

Vacancies of the week (February 5)

Wanted: creative artist at Matryoshka Games, marketer at ZiMAD, Unity developer at Deus Craft and game designer at WN Media Group.
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