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Publishing February 17, 2021

“Literally everything can be stolen here”: a big thread about the device of the hyper-casual market

Indie artist and developer George Zarkua wrote a big thread on his Twitter page about the structure of the hyper-casual games market. He spoke about the history and development of the genre, relations with publishers, filling the market with money and the trend towards wholesale borrowing of other people’s ideas. We share material based on motives.
Industry February 17, 2021

Games and Politics: Industry Reaction to the story around Six Days in Fallujah

Recently it became known about the relaunch of the controversial shooter about the Iraq war Six Days in Fallujah. Two days ago, the creators of the game, in an interview with Polygon, said that their project would not become a political statement. The interview caused a strong reaction on Twitter. They also talked about whether the games should even touch on political topics.
Vacancies February 17, 2021

Vacancies of the week (February 17)

Wanted: game analyst at MYTONA, motion designer at Playrix and product manager at VK Games.
Industry February 17, 2021

Supercell CEO on 2020 results: “We are dissatisfied with the results of Clash Royale”

Supercell remains a profitable company, but its EBITDA fell by 21% last year. Ilkka Paananen, CEO of the company, acknowledged the problem of supporting games as services, spoke about the results of the launch of Brawl Stars in China and possible corporate changes.Paananen’s comments appeared in the Finnish newspaper Helsingin Sanomat.
Interview February 16, 2021

Tilting Point about the launch of the studio in St. Petersburg: “The forge city of world-class teams”

At the end of January, the American game developer Tilting Point announced the launch of a Russian division. We talked about the new studio and the challenges it faces with the president of the company, Samir El-Agili.
Industry February 16, 2021

Unity does not consider Epic Games to be its competitor

Unity is confident that their “real competitor” is not Epic Games at all. Those companies that still independently make engines for their projects deserve much more attention.
Industry February 16, 2021

Creative Mobile’s first VR Game earned $500 thousand in six months

Creative Mobile, which specializes in mobile games, based in Estonia, has its first successes on VR on Steam. In 6 months, her game Into The Radius earned $ 500 thousand. The developers have plans to bring this amount to a million dollars already in 2021.
Industry February 16, 2021

At Warner Bros. there are plans to take up the creation of a free-duplex cross-platform AAA

The success of free-to-play cross-platform games did not go unnoticed by Warner Bros., which had previously experimented with shareware monetization mainly in mobile. Now the company is preparing its response to Fortnite and Genshin Imact.
Law February 16, 2021

Nintendo accuses Colopl of infringing five patents in one game. The company is demanding $47 million in compensation

The Japanese corporation Nintendo is suing the developer of the mobile White Cat Project. The main claim of the company is that Colopl violated five patents at once in the game. For this, Nintendo wants to recover $47 million.
Industry February 16, 2021

There are now 50 thousand games on Steam. This is without taking into account DLC, software and video

The number of games on Steam has reached the mark of 50 thousand. This number does not include add—ons, soundtracks, videos, programs and other products – there are about 39 thousand more in the store.
Industry February 16, 2021

Rumor: A remake of Prince of Persia: The Sands of Time was transferred to another team

Developing a remake of Prince of Persia: The Sands of Time could have been transferred to another team. This was announced in his video by YouTuber Blakwoodz.
Games February 16, 2021

The circulation of Valheim exceeded 2 million copies sold in two weeks — the game has already recouped the development costs

Valheim can compete for the title of Steam‘s biggest viral hit. The Viking survival simulator has already sold over two million copies. His peak online has completely exceeded 392.8 thousand people — this is more than Rust, GTA V and PUBG had yesterday.
Analytics February 15, 2021

GameRefinery: Roblox’s share in the US market has reached almost 5%. Only Playrix and King have more

Roblox continues to increase its influence in the USA. In the fourth quarter of 2020, the company managed to increase its revenue share in the mobile market to almost 5%, now second only to King and Playrix in this indicator.GameRefinery told about the changes in the positions of mobile publishers in the American market in its report for the fourth quarter of 2020.
Analytics February 15, 2021

Forecast: The advertising market in iOS apps may fall by almost 20% due to new IDFA rules

Omdia analysts have published a forecast about the possible consequences of Apple‘s IDFA policy. They assumed that this year the advertising market in iOS applications will fall by 17% at once.
Partner material February 15, 2021

G-Core Labs has named the winners of its competition for the best online game

Cloud provider G-Core Labs earlier this month held a competition for the best indie game with an online component. It ran until February 10. The winners have recently become known.
Industry February 15, 2021

Ghostrunner developers have not yet received royalties, although sales exceeded expectations by 25%

Polish studio One More Level, responsible for the development of Ghostrunner, has been unable to receive money from sales of its game for several months. Due to the difficulties that arose, the company did not publish a financial report, and its shares fell in price.The problem of One More Level was reported today by the Polish edition of Bankier.
WN Dev Contest February 15, 2021

1C Publishing: “Indie games are a high-risk direction”

We continue the mini-series of interviews within the framework of the WN Dev Contest. In them, the jury of the competition shares tips on working in the game market. This time we talked with Anton Ravin, 1C Publishing‘s Director of Business Development and Publishing.
Industry February 15, 2021

The creator of A Way Out criticized the subscription business model for games: “how do they pay developers?”

Josef Fares, who was at the helm of the action adventure A Way Out, is not sure about the future of subscription services like Xbox Game Pass. According to the game designer, their main problem is an opaque system of payments to developers.
Games February 15, 2021

Valheim entered the top ten most popular online games in the history of Steam

Yesterday, the online survival simulator Valheim exceeded 360 thousand people. The project not only continues to hold the lead in the Steam chart, but has already entered the top ten most popular games by the number of simultaneous users in the history of the store.Valheim, developed by Iron Gate Studio, continues to gain popularity.
Games February 15, 2021

The developers of Solitaire Grand Harvest have announced a partnership with the World Wildlife Fund

Supertreat Studio, known for the game Solitaire Grand Harvest, will now officially support WWF. The companies plan to hold in-game events and other initiatives aimed at helping wildlife.Supertreat will cooperate with the World Wildlife Fund throughout 2021, the publication reports PocketGamer.biz .
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