Outsourcing studio Red Kite Games shared its experience in dealing with crunch
Recycling is a serious problem of the gaming industry. According to last year’s research, 60% of video game creators periodically work in crunch mode, spending 60-80 hours a week in the workplace. Some justify this trend, others consider it to be a disease ruining the industry. Simon Iwaniszak, Managing Director of the gaming outsourcing company Red Kite Games, spoke about his experience of protecting employees from overtime.