Neural networks are a tool, not a magic button. ZiMAD about working with AI on graphics for mobile games
How to find a common language with AI and what part of the work can really be delegated to neural networks without loss of quality,” Andrey Novikov, an artist at ZiMAD, told in his column for App2Top.
UI meets AI: lessons learned from implementing image-generating tools into Playkot’s pipeline
Playkot 2D artist Tatiana Mironova has detailed how the studio implemented image-generating tools into their pipeline to create UI elements for Spring Valley. Here is what the team learned during this process and what are the clear advantages and pitfalls of training your own models.
Skywaylab created Animart, an AI product for generation, automatic rigging, and character animation
By using a neural network in conjunction with their own extension, the team at Skywaylab Studio was able to reduce their creatives’ production time from 20 to 2 days. Right now, the studio is focused on preparations for releasing its own tool for creating 2D animations to fit its new pipeline. Aleksey Emelyanov, one of Skywaylab’s founders, told us how that’s going to work.
“We are working on adding neural rendering based on Stable Diffusion”, — Evgeny Dyabin about the future of Cascadeur, neural networks and Product Hunt
Cascadeur character animation software has reached an audience of 130 thousand people and is being released in Product Hunt today. We thought this was a great opportunity to talk to its founder about the challenges that the tool is currently facing, and, most importantly, about its integration with neural networks.
There is a library of neural networks — AI Library. Allows you to search for a suitable AI for tasks
Startup Phygital+ has launched a library of neural networks. That’s what it’s called — AI Library. The service contains information about more than 1000 tools of “generative artificial intelligence“.