Industry February 17, 2015 Nintendo will release a mobile app instead of a game Nintendo’s first mobile project will be a mobile app, not a game.
Industry February 16, 2015 GameMaker developers bought for $16.4 million The British company Playtech has acquired for $ 16.4 million the Scottish studio YoYo Games, which develops and supports the multi-platform game engine GameMaker.
Industry February 16, 2015 What awaits the Chinese mobile gaming market in 2015? The Chinese New Year is on the nose, and on this occasion – a few words from analysts from Niko Partners about what awaits the mobile gaming market of China in 2015.
Industry February 16, 2015 Tabloid newspaper The Sun has taken up the development of mobile games The UK’s largest tabloid, The Sun, has announced plans to create a mobile gaming platform where users can bet for real money.
Industry February 16, 2015 Zynga earned $690 million in a year Despite the large losses, the year ended on a positive note for the American company.
Industry February 13, 2015 A trial launch of Empires & Allies from Zynga took place The updated Empires & Allies game from Zynga has launched in Canada, New Zealand and Australia.
Industry February 13, 2015 Zynga to release match-3 based on FarmVille Zynga has announced the launch of a game in the match-3 genre based on its own FarmVille franchise, the Venturebeat resource reports.
Industry February 13, 2015 King Loses Paying Players The authors of Candy Crush and Bubble Witch reported to investors last year. Despite the release of Candy Crush Soda Saga and aggressive advertising during the Christmas season, the British continue to lose paying users.
Industry February 13, 2015 King has acquired its first gaming studio in the USA The British publisher and developer King has acquired the Z2Live game studio in the USA. This is the first studio bought by the company in America.
Industry February 13, 2015 The App Store has got a feature for paid games A selection of paid games without micropayments has appeared in the American App Store.
Industry February 12, 2015 Benoit Sokal: do not think that we are creating for eternity At the Winter Nights 2015 conference that just ended, we took a short interview with the author of the Siberia dilogy, Benoît Sokal.
Industry February 11, 2015 App Annie told what portfolio strategies the most successful mobile gaming companies adhere to Success in the entertainment industry is always difficult to predict. The reason is that an unpredictable and extremely complex network of social influences plays a dominant role in it. Investors struggle with this in a very obvious way: by investing in a wide portfolio of projects.
Industry February 6, 2015 The number of registered Hearthstone users amounted to 25 million people As part of the financial report for 2014, Activision Blizzard told how much its leading projects earned in the twelve months of the previous year, and how many players they have.
Industry February 6, 2015 Porting République to PC – how is the industry calling? We wondered if the appearance of an initially mobile project on PC would be an important event for the mobile games industry?
Industry February 5, 2015 Author Vainglory – about the main lessons of the industry The executive director of Super Evil Megacorp Christian Segerstrale at the 2015 DICE Summit developer conference shared the lessons he learned from his extensive experience in the gaming industry.
Industry February 5, 2015 Hard times: GREE continues to lose money One of the largest publishers in the Japanese market is going through hard times. The company’s net losses for the last fiscal quarter amounted to ¥ 7.66 billion ($64.8 million). It was less only in 2008.
Industry February 4, 2015 iDreamSky has received Android rights to distribute Monument Valley in China The financial success of the paid Monument Valley can be repeated in China, according to iDreamSky, one of the largest publishers in the Chinese market.
Industry February 3, 2015 Invictus Games: any style, any approach can work – the main quality of performance How minimalism reduces the cost, what the Hungarian gaming industry is today, why paid games are more often promoted in the App Store – we talked about this and much more with Invictus Games CEO Tamas Kozak.
Industry February 3, 2015 How to port a mobile project to a PC? To successfully port a mobile project to a PC, you need to focus on casual gamers who love hardcore games, – says Frederick Wester, CEO of Paradox Interactive studio.