Management December 2, 2014 How to prevent the team from running away after the launch of the project? Maintaining morale in a creative development team is quite a difficult task. The head of the 22Cans studio, Peter Molyneux, as well as the heads of InnoGames, Christoph Schmidt and Fabio Lo Zito, discussed in an interview with Develop-online how to prevent developers from running away after the project is launched.
Development December 1, 2014 Eight best systems for creating UI Let’s not be original: a simple and intuitive UI is one of the key elements of a good game. Resource Develop-online.net I have compiled into one list eight of the most popular systems for creating a user interface.
Development November 28, 2014 Casual games: how do I choose the correct map format? The Gamasutra resource regularly publishes articles by developers, art directors and game designers about the industry. We choose the most interesting ones and share them with you. In today’s article, Junxue Li, CEO of Novtilus Art studio, shares his thoughts on what kind of maps there are for mobile games and how to choose the format that suits your project specifically.
Development November 26, 2014 Pixonic Seminars: the principle of free-2-play Pixonic has shared with us the theory of pricing in shareware games.
Management November 14, 2014 Pixonic Seminars: Team and roles in the project This week, Pixonic continued to publish the results (in fact, summaries) of training seminars that it conducts for its own employees in its blog. Now you can get acquainted with them on our pages.
Management November 10, 2014 Pixonic Seminars: about choosing a concept Last week, Pixonic began publishing the results (in fact, summaries) of training seminars that it conducts for its own employees on its blog. Now you can get acquainted with them on our pages.
Development October 27, 2014 The beta version of Unity 5.0 has become available for download Unity consistently regales us with news. Today, the company announced that it is opening access to the beta version of Unity 5 to users who pre-ordered it in advance, as well as those who are the proud owners of a Pro subscription.
Development October 21, 2014 Nika Entertainment: female audience doesn’t like levels “for a while” in match-3 Today, in the App Store and Google Play, you can find many projects in the match-3 genre. Only some rise in the box office top, while others remain unnoticed. How to make such a “three-in-a-row” that will bring money, we talked with the authors of the game “Mysteries of Atlantis”
Development October 15, 2014 Epic Games has released Unreal Engine 4.5 Less than six months have passed, and Epic has pleased its users with an updated version of its engine. There is a feeling that it is not far from a full-fledged “five”.
Industry October 10, 2014 Mobilate: We self-published the game because it’s time Yesterday, a game from the Russian studio Mobilate – RoverCraft Racing appeared on the windows of the App Store. We talked about the new project with the company’s CEO Anton Belov.
Development October 3, 2014 Rumor: developers of games for Oculus Rift will receive a free Unreal Engine 4 A link with information about a free engine for game developers for Oculus Rift appeared a few days ago on the official Unreal Engine 4 website.
Development September 22, 2014 Freedom of choice: the authors of AntiSquad Tactics offered users two versions of the game – free-to-play and premium without IAP After not the most successful sales of the free-to-play AntiSquad Tactics project, the developers from the InsGames studio took an unexpected step: they brought a paid version of the game to the market without IAP, but at the same time they left a free version of the game with micropayments in the stores.
Development September 18, 2014 Captain Evidence recommends: 10 tips for a mobile developer So, you want to create a mobile app, and you have an idea, inspiration, an original name, and even, if you’re lucky, money.
Development September 5, 2014 Unreal Engine 4 has become free for schoolchildren and students Epic Games has made its engine free for educational institutions as part of its strategy to increase accessibility.
Management September 3, 2014 Top 10 game engines: Choose your own The market for consoles and mobile games is growing, and therefore finding the right engine is not as easy a task as it may seem. Technology platforms that have already proven their effectiveness “in the field” will become obvious favorites of many developers. Nevertheless, the market is volatile, and therefore the issue of choosing an engine will not lose its relevance in the near future. So, I present to your attention the top ten.