Development April 1, 2016 The eleventh update to Unreal Engine 4 has been released Unity’s main competitor has a fresh update. Already the eleventh in a row. There are few mobile innovations, mostly bugs have been cleaned.
Digests March 31, 2016 One line (Thursday – March 31) News for the day: Final Fantasy XV will have its own mobile game; Marvel has presented a continuation of the project, whose downloads have reached 70 million; and Twitch, together with Super Evil Megacorp, is going to invest heavily in Vainglory.
Games March 31, 2016 Gaijin has released mobile War Thunder While Armored Warfare is trying to compete with World of Tanks on PC, the Moscow studio Gaijin Entertainment has taken up the expansion of the War Thunder universe on mobile.
Industry March 31, 2016 Microsoft will launch a service for converting PC programs into those that will run on mobile Microsoft Corporation has introduced the Desktop App Converter service, which will transfer programs of the Win32 and .NET to Universal apps for Windows Store.
Money March 31, 2016 Unity Technologies is going to raise investments by $1.5 billion The company that develops the Unity game development engine is engaged in raising funds. The amount of investments may amount to $1.5 billion.
Digests March 30, 2016 One line (Wednesday – March 30) The user base of Goodgame Studios is now 300 million people, Taichi Panda will have a sequel, the developer Grand Gin Rummy has laid off 25% of employees, and tinyBuild becomes a console publisher.
Marketing March 30, 2016 How much do intermediary networks affect the CPI size? Why is traffic so expensive today, and how do intermediary networks wind up CPI (and by how much), – App2Top.ru Nadezhda Matukhno, head of marketing at ComboApp, told.
Industry March 30, 2016 App Annie: they spend more on mobile games in total than on PC and console games Users spend more on mobile games than on PC and console games; spending on console games is falling; the largest audience of PC players in the United States is those over 45 – App Annie shared this and much more with IDC.
Industry March 30, 2016 American McGee is winding down the development of shareware games Shanghai studio Spicy Horse, founded by the creative director of the iconic American McGee’s Alice, has reduced staff and is going to abandon further development of F2P projects.
Digests March 29, 2016 One line (Tuesday – March 29) Square Enix can take up the creation of logical GO puzzles for all its major franchises, Miitomo will be released in the US on March 31, and the Contra series will receive another mobile game.
Games March 29, 2016 Deconstruction of Fishdom: Deep Dive Last February, three-in-a-row Fishdom from the Russian studio Playrix reached the figure of 1 million DAU on Google Play just a week after the release. We have prepared an analysis of the game.
Industry March 29, 2016 Unity 3D was named the most popular engine on the gaming market The Next Web resource tried to figure out which engines dominate the gaming market. The result was predictable.
Industry March 29, 2016 Lawyers commented on the Armata advertising scandal Yesterday it became known that the Federal Antimonopoly Service of Russia asked Mail.Ru Group explain the mention of the Great Patriotic War in a video game advertisement. We have contacted the lawyers for comment.
Development March 29, 2016 How do I publish a casino game in the App Store? Australian studio Atlas Gaming Pty Ltd has released its first project – AtLas Vegas casino. Following the launch, the team shared tips with Reddit readers.
Digests March 28, 2016 One line (Monday – March 28) The announcement of another heir to Advance Wars took place, a cute Buildroute puzzle appeared in the stores, and Armored Warfare was at the center of a double scandal.
Industry March 28, 2016 Study: In 2015, the average American iPhone user spent $35 on games and apps On average, an iPhone owner in the US spends $35 a year on games and apps. Such data for 2015 was shared by the analytical company Sensor Tower.
Industry March 28, 2016 Darkest Dungeon: A Heartbreaking Journey through Steam Early Access The Kotaku resource talked about the difficulties Darkest Dungeon faced after it got into Steam Early Access. We share the translation of the article.
Digests March 28, 2016 The main thing for the working week (21.03.2016 – 25.03.2016) How to properly soft lunch, what is a casual midcore, how to promote games in Asia – we wrote about this and much more last week. A list of the most interesting materials in our traditional Monday collection.
Industry March 25, 2016 The first official Clash Royale tournament will be held in Helsinki Finnish studio Supercell has announced a cyber-tournament on Clash Royale. The competition will be the first official event of the game.
Development March 25, 2016 Pitfalls of the level design of mobile MMO shooters How to create multiplayer maps for mobile shooters correctly, where to start, what tricks to resort to, and what to remember — App2Top.ru told Pixonic game designer Alexander Linchik.