Digests March 11, 2014 The main thing for the week (03.03.2014 – 09.03.2014) How much the Chinese pay in mobile games, how many mobile Internet users there are in Russia, why you should not focus on data collection and analysis – this and not only in our digest of the best materials for the past week.
Platforms March 7, 2014 Each IAP will require you to enter a password The US Federal Trade Commission (FTC) has demanded that Apple introduce a number of changes that tighten the rules for making purchases inside apps for iOS and Mac.
Marketing March 7, 2014 In January, the prices for launching applications on Android and iOS were equal As part of its own analytical tools, Fiksu now allows you to track the cost of installations between platforms.
Digests March 6, 2014 News of the day (06.03.2014) Kabam defends F2P; Gazprom takes up the sale of mobile advertising; Immersion explains why games need tactile design – about this and much more in the digest of the industrial press for Thursday, March 6.
Marketing March 6, 2014 Twitch streaming service will receive a mobile SDK One of the most popular gaming services will soon receive a residence permit for iOS and Android, Twitch developers reported on the pages of their official blog.
Industry March 6, 2014 Team17 has become a mobile publisher The authors of the Worms series have announced the launch of a program for publishing third-party projects on the mobile platform market.
Conferences March 6, 2014 Winter Nights 2014: Video interview with Revolution Software At the Winter Nights 2014 conference, Charles Cecil from Revolution Software answered several questions to our editorial staff.
Digests March 5, 2014 News of the day (05.03.2014) How many clones of Flappy Bird appear every day in stores; what percentage of web page views are shared on Facebook and Twitter; how to create a top gaming application for $99 and three hours – about this and much more in the digest of the industrial press for Wednesday, March 5.
Development March 5, 2014 Converting currencies in F2P games Yesterday on the pages PocketGamer.biz John Jordan’s interesting material has appeared about how game developers play with currency rates in their F2P titles. We offer a short retelling with explanations and additions.
Conferences March 5, 2014 Winter Nights 2014: Video interview with Nexage At the Winter Nights 2014 conference, Imran Khan from Nexage answered several questions to our editorial staff.
Digests March 4, 2014 News of the day (04.03.2014) How to track LTV, whether there is a difference in currency conversion in F2P projects, the 20 most profitable games in the CIS – about this and much more in the digest of the industrial press for Tuesday, March 4.
Games March 4, 2014 More than 25 million copies of Puzzle & Dragons have been downloaded GungHo celebrates another victory. Puzzle & Dragons has surpassed the milestone of 25 million downloads in Japan alone.
Industry March 4, 2014 The authors of Canabalt have opened a new studio in Austin The new studio of Canabalt developers Adam and Rebecca Saltsman (Adam Saltsman, Rebekah Saltsman) is located in Texas and is called Finji.
Industry March 4, 2014 25.5 million Russians use the mobile Internet Company Mail.ru The Group has published a study “Mobile Internet in Russia”. About its main results – in our material.
Industry March 4, 2014 Mail.ru Group Estimated the mobile games market in Russia at $150 million In his study “Mobile Internet in Russia” Mail.ru The Group said that in 2013, the mobile games market in Russia “grew to $150 million.”
Industry March 4, 2014 In 2013, almost twice as many Android tablets were sold as on iOS The iPad no longer dominates the “tablet” market, Gartner announced yesterday. Android has captured this mobile device market as well.
Industry March 4, 2014 ARPPU Games in China – $25.31 Yesterday we published data from the latest TalkingData survey on the Chinese market. Today, the company shared an infographic based on this research. There is not much new data in it, but we could not get past it.
Digests March 3, 2014 News of the day (03.02.2014) Zynga has announced the relaunch of its highest-grossing games; Banner Saga publishers will start publishing independent projects; how Flappy Bird should be monetized – about this and much more in the news digest for Monday, March 3.
Marketing March 3, 2014 “Pitfalls” of A/B testing Eric Surfert, Marketing Director of Wooga, told in his blog why you should not focus on data collection and analysis.
Industry March 3, 2014 10% of Chinese mobile gamers pay in games The number of active smartphones in China has crossed the mark of 550 million devices, – said the Chinese company TalkingData. According to analysts, 96% of devices have at least one mobile game installed.