Money February 25, 2016 The game about the Kardashian sisters earned $ 680 thousand in five days The game Kendall & Kylie immediately after the release got into the American top App Store for grossing. The simulator of star life with the sisters of Kim Kardashian (Kim Kardashian) brought Glu Mobile $ 680 thousand in five days.
Digests February 24, 2016 One line (Wednesday – February 24) Today’s issue: Sid Meyer talked about how much Civilization II cost; Gamasutra shared a guide to creating a game attractive to speedrunners, and the Chinese invested $2.4 million in former The Sims developers.
Marketing February 24, 2016 Playliner: What are VIP statuses in games? In games of which genres VIP-statuses are most often found, what types they are and whether there is a reason to implement them, — App2Top.ru representatives of the Playliner service told.
Industry February 24, 2016 Activision Blizzard completed the purchase of King and became the “largest gaming network in the world” Activision Blizzard finally became the owner of King Studio. This is reported on the official page of the company.
Industry February 24, 2016 Kabam to lay off 8% of staff and focus on mobile MMOs Kabam company will give priority in the development of mobile MMO. Expenses for other projects will be optimized, some employees will be fired.
Development February 24, 2016 The release of the second version of the open GODOT engine took place The open source multiplatform engine GODOT has got a stable version number 2.0.
Industry February 24, 2016 Zynga sells San Francisco headquarters Zynga is putting its headquarters in San Francisco up for sale. Zynga CEO Mark Pincus announced his intention to sell the building during the presentation of financial results for 2015.
Games February 24, 2016 Rovio is preparing a clone of Monster Strike At the White Nights Helsinki 2016 conference held in Finland, the authors of Angry Birds announced that they are working on a midcore project. The first details of the project became known the other day.
Money February 24, 2016 Punch Club earned $2 million in 2 months Sales of the Punch Club game by indie studio Lazy Bear Games have reached $2 million in two months since its launch.
Digests February 24, 2016 The main thing for the working week (February 15-20, 2016) About personal relationships at work, the situation with IAP in the mobile games market, the release of the Russian console and much more – in our selection of the main materials of the week.
Games February 23, 2016 Disassembling Clash Royale What is the secret of the success of Clash Royale, the new Supercell game, — I tried to find out in my article Adam Telfer from Wooga. Dmitry Krasavin translated the material and shared it with us.
Digests February 20, 2016 One line (Saturday – February 20) The number of game studios in Scotland has grown by 600% in five years, details of a toy for Iron Maiden fans have appeared, and Facebook has been named the best advertiser in mobile.
Marketing February 20, 2016 AdColony: the main advertising channels for spending – social networks and videos Most of the marketing budget of top-grossing mobile games is spent on advertising on social networks and on video. The AdColony advertising network told about this in its research report for the second half of 2015. Briefly about his main theses, – in our material.
Industry February 20, 2016 In 2014, a third of the Crytek team was fired due to money problems A former Crytek employee, Hasit Zala, spoke about the financial problems that the studio faced in 2014.
Games February 20, 2016 Scopely has released in Australia a mobile game based on the series “Breaking Bad” The authors of the box office hit The Walking Dead: Road to Survival from the California company Scopely made a “soft launch” of Breaking Bad: Empire Business.
Conferences February 19, 2016 Results of Game Industry Awards 2015 and Indie Game Cup Helsinki 2016 White Nights Helsinki 2016 ended a week ago. The conference summed up the results of the White Nights Game Industry Awards 2015 and the Indie Game Cup Helsinki 2016. Let’s talk about them.
Industry February 19, 2016 How to test icons and art? Simon Newstead, CEO and game designer of the Hong Kong company Frenzoo, told how the team is testing game art and icons. We have translated the text and are sharing it.
Conferences February 19, 2016 White Nights Helsinki 2016: Nevosoft Report We are starting to upload videos from the White Nights Helsinki 2016 conference. The first report is read by Pavel Ryakkonen, Executive Director of Nevosoft.
Money February 19, 2016 Vivendi has increased its stake in Gameloft to 30% Media mogul Vincent Bollore’s Vivendi Corporation is going to acquire mobile developer and publisher Gameloft at a price of €6 per share.
Industry February 19, 2016 For 25 years, the Civilization series has sold 33 million copies. The series about the development and clash of civilizations, which debuted in 1991, has been purchased about 33 million times in a quarter of a century.