Industry July 7, 2016 Nintendo needs to sell 2 million copies of games to Recover development costs To cope with the growing development costs, Nintendo needs to sell 2 million copies of console projects. This was told by one of the company’s executives Shigeru Miyamoto (Shigeru Miyamoto) at an event for investors.
Industry July 6, 2016 Jobs: Nevosoft is looking for a visual effects artist The authors of “Planet of Gems” and “Sorcerers” are looking for a visual effects artist for a new project in the genre of “slots”.
Other July 6, 2016 Jobs: Nevosoft is looking for a visual effects artist The authors of “Planet of Gems” and “Sorcerers” are looking for a visual effects artist for their new project in the genre of “slots”.
Industry July 6, 2016 Chartboost: Three new ways to acquire users Chartboost blogged about three new (and controversial) ways of promotion that will help you attract users. Or just spend a lot of money. We share a retelling.
Marketing July 6, 2016 Steam Sale: how is it right? The developers of Shovel Knight, Stellaris and the Braveland series talked about how effective sales on Steam are, and also gave advice on how to put discounts on games.
Games July 6, 2016 Stronghold developers have released their first mobile game The British company Firefly Studios, famous for a series of Stronghold strategy games, has published its first mobile title, Wonky Tower, in the App Store and Google Play.
Industry July 6, 2016 Smartphone sales have gone up again in Russia In the first half of 2016, 7.5% more smartphones were sold in Russia in unit terms than in the same period a year earlier.
Industry July 5, 2016 AppsFlyer: Paying players in Asia spend $20.83 on IAP monthly The marketing and analytical company AppsFlyer conducted a large-scale study to find out what trends exist in the field of microtransactions in the global mobile market. We share a brief version.
Digests July 5, 2016 The main thing for the day (July 5 – Tuesday) Tencent is in search of companies that will help it acquire Supercell, and a game in the Iron Maiden universe and a new MMO from Snail Games – Kingdom Warriors are coming out in stores.
Industry July 5, 2016 The clicker from the authors of Best Fiends is back in the App Store The new title Seriously – the Best Fiends Forever clicker – has reappeared in the App Store. The project is back in the softlonch.
Money July 5, 2016 Animoca Brands bought the authors of the midcore game Crazy Kings for $ 3.5 million Finnish studio TicBits, consisting of 9 employees, was acquired by Hong Kong publisher Animoca Brands for $ 3.5 million.
Industry July 5, 2016 flaregames: the time of independent publishing on mobile has come to an end The publisher of Royal Revolt and Nonstop Knight stated that the only way to make good money today is to have a portfolio of related projects.
Industry July 5, 2016 King postpones Midcore project launch for the second time King company withdraws the midcore RPG Hero from the stores at the softlonch stage. For the second time.
Digests July 4, 2016 One line (Monday — July 4th) Kakao opens an office in the USA. Plus two announcements: we talk about the free-play adaptation of Skullgirls and the interactive graphic novel Out There Chronicles.
Games July 4, 2016 Release of the Day: Farm Heroes Super Saga Last week, a new “Saga” from King was released in the App Store and Google Play. What you should pay attention to in it is in our little material.
Industry July 4, 2016 App Annie: India has become a leader in the growth rate of the mobile market Mobile industry experts are increasingly talking about the prospects of the Indian market. The analytical company App Annie was no exception and published a study of the local market. It turned out that India took the first place in terms of the growth rate of the mobile market.
Industry July 4, 2016 LingPlay on the development of Heroes and Puzzles: we initially decided not to manipulate the player About the new Russian battler Heroes and Puzzles, which was promoted by Apple in the Russian and Canadian iTunes in early June, we talked with its developers from Ufa – the LingPlay team.
Industry July 4, 2016 Video games on Kickstarter have become less actively sponsored In the first half of 2016, games on the Kickstarter crowdfunding platform raised only $8.2 million. For the same period last year, the amount amounted to $20 million. The figures were published by the consulting firm ICO Partners.
Money July 4, 2016 According to the results of 2015, the Russian online games market turned out to be smaller than in 2012 In dollar terms, the Russian online gaming market fell by 5% in 2015 compared to the results of 2012.
Digests July 4, 2016 The main thing for the working week (27.06.2016 — 01.07.2016) Why indie developers have nothing to do on iOS, what mistakes should be avoided when creating mobile game interfaces, how the top 50 box office games differ from all other projects – we tell you in our selection of the main materials of the week.