Other December 9, 2013 The main thing for the week (02.12 – 08.12) What are mobile game developers afraid of, how many downloads are needed to get into the top 10 in Russia, for how long does a blockbuster game distributed under the paid model fight off on the App Store? About this and much more – in our traditional digest.
Industry December 8, 2013 The second day of DevGAMM Kiev 2013 The second day of the DevGAMM Kiev 2013 (formerly FlashGamm) gaming conference for developers and publishers is taking place in Kiev at the Rus Hotel today (December 8, Sunday). We have a schedule and a live broadcast from the venue.
Other December 7, 2013 Infographics: 46.4 million gamers in Russia The Russian gaming market is ranked 12th in the world in terms of box office indicators. Its iPad segment is larger in volume than the similar one in Germany, – the Newzoo company claims in the latest report.
Industry December 7, 2013 Live broadcast from DevGAMM On our website, you can now follow live what is happening today in Kiev at the DevGAMM Kiev 2013 conference for developers and publishers of games!
Industry December 7, 2013 DevGAMM Kiev 2013 starts in Kiev Right now (on Saturday morning, December 7), a game conference for developers and publishers DevGAMM Kiev 2013 (formerly FlashGamm) is opening in Kiev at the Rus Hotel.
Industry December 6, 2013 Cut the Rope 2 will be released on December 19 and will be paid Along with the release date, the first details about the full-fledged continuation of one of the most popular mobile gaming IP appeared.
Industry December 6, 2013 Thanks to the cooperation with Facebook, the turnover of Game Insight is estimated at eight figures This was stated by the Head of Facebook’s partnership division, Julien Codorgnu, to The Wall Street Journal.
Industry December 6, 2013 Sega and NativeX have become partners NativeX has announced a partnership with Sega of America and Sega of Europe. Now NativeX ads will appear in Sega’s free mobile games.
Industry December 6, 2013 King launched the Candy Crush Saga TV commercial in Japan Previously, King had already advertised his hit on American channels. Now the mobile giant is conquering Japanese television.
Other December 6, 2013 Five ways to increase the findability of a mobile game in the App Store Rob Weber, Vice President and co-founder of NativeX, spoke on the pages of Games Brief about five strategies for promoting the game and increasing its findability on the App Store.
Industry December 6, 2013 Samsung and Fingerprint launch a store for children Korean Samsung, together with Fingerprint, is working on a mobile platform for children from Southeast Asia.
Industry December 6, 2013 Gingerbread has the highest ARPU Tapjoy analysts claim that the average user receipt on Gingerbread devices is higher than on gadgets with Jelly Bean on board.
Other December 5, 2013 Mobile and Portable Games market overview for the 3rd quarter App Annie company together with IDC presented the next quarterly report on the situation on the market of mobile and portable games. We suggest you to get acquainted with its version in Russian.
Other December 5, 2013 5 tips for those looking for investors The founder of the Tallinn gaming accelerator GameFounders told Pocket Gamer exactly what game developers who dream of an investor and his money should pay attention to.
Industry December 5, 2013 Wooga: the App Store market earns only on hits According to the German Wooga, the App Store has earned about $12 billion over the past year. The problem is that the money only comes from hit projects.
Industry December 5, 2013 The global digital card games market was estimated at $1.3 billion Superdata analysts believe that game developers underestimate the genre of card collectible games. Real card projects earn 2 times more than digital ones.
Industry December 5, 2013 Clumsy Ninja downloaded 10 million times in a week The new project from the authors of CSR and My Horse is already called by Western publications one of the most successful titles on the App Store.
Interview December 4, 2013 Clickky: to get into the top 10 of the Russian App Store, you need 8 thousand downloads We continue a series of interviews with companies selling traffic. This time we talked to the guys from the Ukrainian Clinic.
Industry December 4, 2013 The basis of a good F2P — RPG elements The most important things in a strong free-to-play game are role-playing elements and a sense of progress, said David Pi Chiu, director of business development at Kongregate, at Game Connection Europe.