Games February 5, 2015 The new ZeptoLab game will be released on February 12 The creators of Cut the Rope and Pudding Monsters have published the first details about their new game and told about its release dates.
Industry February 5, 2015 Author Vainglory – about the main lessons of the industry The executive director of Super Evil Megacorp Christian Segerstrale at the 2015 DICE Summit developer conference shared the lessons he learned from his extensive experience in the gaming industry.
Industry February 5, 2015 Hard times: GREE continues to lose money One of the largest publishers in the Japanese market is going through hard times. The company’s net losses for the last fiscal quarter amounted to ¥ 7.66 billion ($64.8 million). It was less only in 2008.
Games February 5, 2015 Glu announced a game with singer Katy Perry Glu has announced another celebrity game. The heroine of the new title will be singer Katy Perry (Katy Perry).
Blogs February 4, 2015 Why did Supercell acquire advertising on the air of the Super Bowl? Eric Benjamin Seufert, a leading marketer at Wooga, wondered if advertising during major sporting events is really aimed at acquiring new users?
Industry February 4, 2015 iDreamSky has received Android rights to distribute Monument Valley in China The financial success of the paid Monument Valley can be repeated in China, according to iDreamSky, one of the largest publishers in the Chinese market.
Games February 3, 2015 Releases of the day — Tuesday (03.02.2015) Today we have in our collection: Nitropia, Puppet Punch and Jewel Mash.
Industry February 3, 2015 Invictus Games: any style, any approach can work – the main quality of performance How minimalism reduces the cost, what the Hungarian gaming industry is today, why paid games are more often promoted in the App Store – we talked about this and much more with Invictus Games CEO Tamas Kozak.
Games February 3, 2015 Kabam: being greedy is unprofitable The American company Kabam has decided to soften the monetization policy in some games in order to “strengthen user loyalty.” This is reported in the official press release.
Games February 3, 2015 The last Supercell game didn’t fire Released in early December, match-3 about ghostbusters from the creators of Clash of Clans and Hay Day shows mediocre results, both in terms of downloads and revenue.
Industry February 3, 2015 How to port a mobile project to a PC? To successfully port a mobile project to a PC, you need to focus on casual gamers who love hardcore games, – says Frederick Wester, CEO of Paradox Interactive studio.
Games February 3, 2015 Rovio has released a combat match-3 in the Angry Birds universe in Thailand The Finnish company has presented a new project under the Angry Birds brand – Angry Birds Fight! This is a dynamic (for a while) “three-in-a-row” with role-playing elements. So far, the game has been released only in Thailand.
Industry February 2, 2015 The volume of Taiwan’s mobile gaming market will grow to $474 million in 2015 In 2015, the volume of the mobile games market in Taiwan will grow by 70% and amount to $474 million,” says analyst Wu Wen-Jung from Taipei Computer Association.
Games February 2, 2015 Releases of the day – Monday (02.02.2015) Monday is a hard day, and just for unloading we picked up some great projects: Slide the Block, Ramboat and Total Destruction.
Industry February 2, 2015 During the Super Bowl , ads for three mobile games were shown at once Three mobile projects competed for the attention of the audience in the Super Bowl 2015: Clash of Clans, Game of War and Heroes Charge.
Games February 2, 2015 Best Fiends has 1 million active users per day The match-three Best Fiends from the Finnish team is seriously played daily by 1 million users, according to a press release from the studio.
Management February 2, 2015 Features of culture and its influence on art Elizaveta Sokolova from N-Game Studios in the framework of DevNight Dnepr spoke about the difference in working with art customers from different regions of the world. For App2Top.ru Elizabeth has prepared a printed version of the speech.