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Platforms January 27, 2016

Apple: Games lead by revenue and downloads

Games again turned out to be the most downloaded and most profitable “apple” applications. The analytical company Sensor Tower came to this conclusion after studying the company’s quarterly report.
Conferences January 27, 2016

Contest: Ask Supercell a question and win a ticket to White Nights Helsinki 2016

At the upcoming White Nights Helsinki 2016 conference, several sessions will be held in the format of a “heart-to-heart conversation” (fireside chat). One of these conversations will be held with the authors of Clash of Clans.
Industry January 27, 2016

The average salary in game Dev is $1100 (UPDATED)

The highest paid game dev profession is a manager. And the average salary for the industry is $1100. Such preliminary results were given by a survey of a leading analyst Wargaming.net and SteamSpy author Sergey Galenkin.
Money January 27, 2016

SuperData: in 2015, games earned $61 billion

Last year was a record year for the gaming industry. The total volume of the digital gaming market grew by 8% and reached $61 billion for the first time. This is reported in the report of the analytical company SuperData Research.
Industry January 26, 2016

ZeptoLab will choose the best game designer and send him to GDC 2016

ZeptoLab company holds an international competition for the best game designer. The winner will go to GDC 2016.
Conferences January 26, 2016

White Nights will invite developers on all platforms to Helsinki

The organizers of White Nights have announced the expansion of borders: now it is a conference on the development and promotion of games on all platforms, including PC. Speakers on this topic will appear at the event in Helsinki.
Marketing January 26, 2016

SOOMLA: top 10 advertising grids of 2016

The Israeli SOOMLA team has published a blog list of the most popular advertising grids for the beginning of 2016. Here are 10 of them – in descending order of popularity.
Games January 26, 2016

Assassin’s Creed Identity didn’t pass the softlonch?

After 16 months of softlonch, the Assassin’s Creed Identity game was removed from the App Store.
Digests January 25, 2016

One line (Monday – January 25)

Women in game design (maybe) Soon there will be more than men, GetSocial is going to solve the problem of app visibility, as well as a bonus expert opinion on whether Clash Royale will become a mobile esports sensation.
Industry January 25, 2016

Digi-Capital: Mobile market revenues will grow to $48 billion by 2020

The volume of the mobile gaming market will increase from $39 billion to $48 billion over the next four years, Digi-Capital is confident.
Digests January 25, 2016

The main thing for the working week (January 18-22, 2016)

Seven key mistakes in the design of the user interface, which you need to remember when working on a children’s game, how Punch Club was created, as well as many other things – in our weekly digest.
Digests January 22, 2016

One line (Friday – January 22)

Apple will open a “school” for developers in Italy, Glu Mobile will invest in the authors of the mobile quiz, and also – a battler based on the Pathfinder Adventure board game will be released on mobile.
Industry January 22, 2016

Oracle: Android brought Google $31 billion

Over the seven years of its existence, Android OS has brought Google $31 billion in revenue and $22 billion in profit. The data was declassified by Oracle during the trial.
Industry January 22, 2016

There is an engine for launching game events in real time

Fuel company announced the launch of the Fuel Ignite engine. The technology will help simplify the management of gaming promotions and events.
Industry January 22, 2016

King: We are working on a midcore game

The company behind Candy Crush Saga is preparing a midcore project for release.
Games January 22, 2016

The creator of the Heroes of Might & Magic series has launched a mobile battler

A living legend of the gaming industry, John Van Caneghem, thanks to whom such brands as King’s Bounty, Might & Magic and Heroes of Might & Magic were born, also decided to try his hand at the mobile games market.
Money January 22, 2016

Marmalade authors have attracted $5 million in investments

Marmalade Technologie, the creators of the Marmalade cross-platform engine, received investments in the amount of $ 5 million.
Industry January 21, 2016

GameAnalytics: Chinese players pay less and play longer

Chinese users are less likely to convert into paying players, but also spend longer gaming sessions. The analytical company GameAnalytics came to such conclusions based on the results of comparing Chinese and all other players.
Industry January 21, 2016

Lazy Bear Games: We didn’t make the game to make a lot of money, but to make the game

The authors of Punch Club – the Lazy Bear Games team – told App2Top.ru about the development of the game and their future plans.
Industry January 21, 2016

Clash Royale Developers Responded to players Unhappy with Monetization

The new Supercell game continues to be one of the highest-grossing applications in the 9 regions where it was released, and its developments explain the features of monetization and share plans for the balance of the project.
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