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Conferences July 24, 2018

Video: AppFollow about ASO-optimization of games

Ilya Kukharev’s report from AppFollow. The speaker talked about what you should pay attention to when optimizing ASO games, as well as about the main conversion rates in the App Store and Google Play. Ilya also shared the secrets of the impact of ratings and reviews on conversion — how to get thousands of ratings weekly and increase the installation of the game by working with user reviews.
Industry July 24, 2018

How much did Clash of Clans actually earn?

Clash of Clans was released on iOS six years ago and is the most profitable game in the history of the App Store. However, in assessing exactly how much the game earned, analysts from Sensor Tower and App Annie differ — and by a billion dollars!
Industry July 24, 2018

How do loot boxes work in Rocket League

Psyonix, almost two years after the introduction of loot boxes in Rocket League, revealed how the drop drop system works. Fans of the game complained that it was worth telling about it earlier.
Industry July 24, 2018

The French will spend $3.1 billion on games in 2018

France is the seventh largest gaming market in the world. By the end of the year, spending by French players will reach $3.1 billion, Newzoo predicts.
Industry July 23, 2018

Top 10 popular online games among Muscovites

The Moscow City Telephone Network has determined the preferences of Moscow online players and compiled the top 10 games that have accounted for the most traffic over the past six months. 
Money July 23, 2018

Revenue of the Finnish Next Games has fallen by half

The affairs of Next Games, the developer of The Walking Dead: No Man’s Land, are not going in the best way. The Finns’ revenue has almost halved. The company hopes that the new titles will turn the situation around.
Conferences July 23, 2018

Video: Appodeal Mobile Advertising Market Overview

Natalia Portier’s report from Appodeal at White Nights St. Petersburg. Natalia spoke about the effectiveness of mobile advertising and advertising networks in the first quarter of 2018, discussed the impact of GDPR on mobile app publishers, and also shared the latest developments in the field of in-app header bidding.
Industry July 23, 2018

The turnover of the Canadian gaming market reached $2.3 billion

Canada ranks 8th in the world in terms of gaming market turnover. In 2018, the spending of gamers from this country will amount to $2.3 billion, Newzoo analysts estimate.
Industry July 22, 2018

The main thing for the week (July 16 — 22)

Traditional selection of the most widely read publications App2Top.ru for this week.
Conferences July 20, 2018

Video: round table about blockchain in games

A round table about blockchain in games was held at White Nights St. Petersburg. The speakers shared their experiences and cases, and also discussed the issues facing developers, investors and owners of companies. How can blockchain help games become more successful? Which blockchain should I use? Which marketplace should I choose? How will this affect the sales of virtual items?
Industry July 19, 2018

Scammers launder money through Clash of Clans. WHAT?!

Clash of Clans, as well as Clash Royale and Marvel Contest of Champions are used in a major money laundering scam. Such a study was published by the German company Kromtech Security, specializing in cybersecurity.
Industry July 19, 2018

App Annie: What happened in the mobile industry from April to June

The App Annie analytical platform has a new post. He sums up the results of the second quarter of 2018 in mobile. Briefly about the most important of it — in our material.
Development July 19, 2018

Unreal Engine 4.20 was released

The other day Epic Games introduced an updated version of the Unreal Engine. Its serial number is 4.20. Among the key innovations: mobile optimization, the appearance of Proxy LOD and support for realistic depth of field.
Conferences July 19, 2018

Video: Pixonic on how to conduct tests and predict demand for the game before release

A report by Anastasia Selchuk from Pixonic at White Nights St. Petersburg 2018. Anastasia talked about how to analyze and understand her audience even before the release, as well as about the main nuances of testing.
Games July 19, 2018

Sales of Jurassic World Evolution exceeded one million copies. We explain why

The multi-platform typhoon Jurassic World Evolution, released in June, has already been bought more than a million times. Should this be surprising?
Industry July 19, 2018

Gamers in Spain will spend $2 billion in 2018

The Spanish gaming market ranks ninth in the world in terms of revenue. By the end of the year, spending by local gamers will reach $2 billion, analysts from Newzoo estimate.
Money July 18, 2018

Fortnite earned $1 billion on in-game purchases

Fortnite received $1 billion in revenue from in-game purchases. Monthly revenue of the game is only increasing, the analytical company Superdata reported.
Conferences July 18, 2018

Video: Social Quantum’s story about working on game prototypes

Kirill Zabrodin, Technical Director of Social Quantum, spoke at White Nights St.Petersburg 2018. In the report, he shared the definition of the prototype and talked about how to prototype correctly.
Money July 18, 2018

Ubisoft’s quarterly profit turned out to be more than planned

From April to June 2018, Ubisoft earned $444.8 million instead of the target $410.5 million. This is a record indicator of the company for the first fiscal quarter.
Games July 18, 2018

Cookie Crush game has been launched on Facebook Instant Games more than a billion times

Cookie Crush, a three-in-a-row game from German Softgames, has crossed the threshold of one billion downloads on Facebook Instant Games in seven months.
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