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Industry February 15, 2022

The CEO of Supercell recognized the concept of small teams as untenable: “This is one of my main mistakes”

Supercell has always been known for the ability to “kill” unsuccessful games and develop them by small teams. However, the CEO of the company Ilkka Paananen (Ilkka Paananen) called such a concept erroneous. He explained in detail the reasons for its insolvency and outlined a new course of development for Supercell.
Financial statements February 15, 2022

Supercell earned over $2 billion in 2021. Its profit increased by 80%

Supercell has shared its financial results for 2021. During this period, the Finnish studio earned over $ 2 billion and reported an increase in profits. The company also published data on the total revenue of Clash of Clans and Clash Royale.Revenue reached €1.89 billion ($2.24 billion) — an increase of 46.5% compared to the results for 2020.
Money February 15, 2022

The parent company of the creators of Free Fire fell by $ 16 billion after the ban of the game in India

Yesterday’s ban on Free Fire in India seriously affected the creators of the Battle royale. During the day, the cost of Sea — the parent company of Garena — decreased by $ 16 billion. Investors fear that the ban of the game may be just the beginning of the company’s problems.
Tools February 15, 2022

The announcement of RPG Maker Unite, a new version of the toolkit with support for mobile platforms, took place

Japanese studio Gotcha Gotcha Games has announced RPG Maker Unite, an updated toolkit for creating role-playing games. One of the main advantages of the new version is native support for mobile platforms.RPG Maker Unite is based on Unity.
Investments and transactions February 14, 2022

Tripledot Studios raised $116 million. As a result, the mobile studio’s valuation has grown to $1.4 billion

The cost of the British mobile developer Tripledot Studios is steadily growing. As part of a new round of financing, the company raised $ 116 million, after which its valuation reached $1.4 billion. Over time, the studio hopes to become “the next Activision Blizzard.”
Interview February 14, 2022

Interview with the producer of Dying Light 2: “This is not a typical sequel — we wanted to make the game better in all aspects”

Dying Light 2 Stay Human shows excellent sales at the start. However, Techland encountered a lot of problems during production. We talked with a senior studio producer about the difficulties of developing a sequel, the expansion of the company, the work of the narrative team and the impact of the pandemic on internal processes.
Investments and transactions February 14, 2022

Focus Home Interactive bought Leikir Studio — developer of Metal Slug Tactics

French publisher Focus Home Interactive has announced a new takeover. The Parisian Leikir Studio, which is currently working on Metal Slug Tactics, joined him. The amount and terms of the transaction were not disclosed.
Industry February 14, 2022

In India, Free Fire and 53 other applications associated with Chinese companies were blocked

The Indian authorities continue to ban applications that are supported by Chinese companies. They blocked 54 more projects in the country, including the royal battle of Free Fire.
Industry February 14, 2022

The authors of Genshin Impact presented HoYoverse — a single virtual world for all brands of miHoYo

The Chinese studio miHoYo has announced its ambitions in the field of metaverses. The authors of Genshin Impact presented the HoYoverse brand. Its mission is to produce more content and create a single virtual world that will unite the company’s products.The company announced the launch of HoYoverse on February 14 on the official website.
Games February 14, 2022

Dying Light 2 and Lost Ark captured the Steam bestseller chart. Together they got eight seats at once

Although Dying Light 2: Stay Human still tops the Steam bestseller chart, Lost Ark is breathing down her back. Last week, sets with bonuses for Korean MMORPG took five places in the ranking at once. Also, Lost Ark became the second peak online game in the history of Steam.
Financial statements February 11, 2022

Record revenue from games and the successful start of Angry Birds Journey is the main thing from Rovio’s annual report

Rovio has shared its financial report for 2021. The Finnish company has collected record gaming revenue, but its profit has fallen. However, she is not discouraged and makes a big bet on a fresh release — Angry Birds Journey.
HR February 11, 2022

Russian studio helpnode about recruiting in indie: “It scares when a lot of people come from some course at once”

The search for employees in indie studios is different from large companies. Valya Severin, co-founder of the Russian helpnode team, told about the subtleties of this process. Inside — personal experience and some basic tips for beginners.Sanek
Books February 11, 2022

“I want to go to Game Dev!”: HSE teachers have written a book about the basics of game development. We publish an excerpt

A new book about game design is on sale. It’s called “I want to go to gamedev!”. This is a guide for beginners in the gaming industry, which explains who a game designer is and what his work consists of. We talk about the book and share a small excerpt from it.
Analytics February 11, 2022

The German mobile games market has reached $2.8 billion. This is significantly more than in Russia

App Annie reports that German residents spent $2.8 billion on mobile games in 2021. For comparison, the turnover of the Russian mobile games market for the same period amounted to only $ 1.05 billion.
Financial statements February 11, 2022

Krafton’s annual revenue exceeded $1.5 billion — 75% accounted for PUBG Mobile

Krafton reported for fiscal year 2021 (ended December 31). During this period, the company earned more than $1.5 billion. Most of this amount fell on mobile. Speaking about future plans, the owner of PUBG announced his intention to develop in the field of VR and NFT.Indicators for the year
Financial statements February 11, 2022

Remedy is happy with the financial situation. Last year, the company earned €44.7 million

The authors Alan Wake and Control are doing well. In 2021, both revenue and operating profit have grown. In addition, she is very optimistic about the near future. It is possible that the best times for the Finnish company are still ahead.
Platforms February 11, 2022

Microsoft is thinking of giving up the mandatory 30% commission on Xbox

Sarah Bond, vice president of the Microsoft gaming ecosystem, hinted at a possible reduction in the commission in the Xbox store. According to her, in the future, a more flexible model may replace the 30% fee, when the commission amount will depend on the store functions used by developers.
Investments and transactions February 11, 2022

The head of Krafton invested in the NFT game Summoners Arena as part of a $3 million round

Summoners Arena is a Vietnamese RPG based on blockchain, which managed to attract the attention of investors. As part of the seed round, its authors raised $3 million. The general director of Krafton also invested his funds in the project.The developers announced the completion of the round in their blog on February 11.
Analytics February 10, 2022

SocialPeta: CTR of mobile game ads fell by 29% in 2021

SocialPeta presented an overview of the mobile game advertising market for 2021. The company spoke about global indicators of creatives, average metrics and gave a forecast on the main marketing trends for the current year.
Industry February 10, 2022

How should developers respond to negative reviews on Steam?

Negative reviews on Steam can be very painful for the developer, but you should not ignore them. So says Joe Henson, one of the creators of the indie shooter Hypercharge: Unboxed. In an article for Game Developer, he explained why it is important to respond to such comments and how best to do it.
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