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News August 13

Tencent: 20 million people now play the Chinese version of Delta Force every day

The shooter Delta Force is extremely popular in its homeland. In a recent report, Tencent boasted that in July, the number of daily active users (DAU) in the Chinese version alone exceeded 20 million.
News August 13

Tencent earned over 8 billion dollars from games in a quarter, which is a third of its total revenue

Tencent released its financial report for the second quarter of 2025, which ended on June 30th. The company reported growth in key metrics for both the entire holding and its gaming division.
News August 13

Fable Town reached a monthly income of one million dollars

MGVC Publishing, the mobile publishing division of MY.GAMES, announced that in July, the puzzle game Fable Town earned over one million dollars in a single month for the first time.
News August 13

Over 2.7 million Steam users have added Battlefield 6 to their wishlists — Alinea Analytics

Gamers are eagerly anticipating the new installment of Battlefield, according to data from the analytics company Alinea Analytics. Their calculations show that Battlefield 6 has already amassed over 2.7 million wishlists on Steam alone, placing the shooter in seventh place among the most wished-for upcoming releases on the platform.
News August 12

Pre-orders for Battlefield 6 and the new Mafia top the Steam chart among paid games

A new chart of the best-selling games on Steam has been released, covering sales from the week of August 5 to August 12.
News August 12

Study: In 2025, Americans will spend an average of $325 on games, while Europeans will spend 2.6 times less

Analysts from Newzoo and Tebex have released a report on gaming expenditures of residents in North America and Europe. Below are some key findings from the report.
News August 12

Epic Games convinced the Australian court of anti-competitive behavior by Apple and Google

Epic Games announced that a court in Australia has ruled in its legal battle with Apple and Google. The court found that both corporations had abused their dominant position in the mobile store market and in the in-game payment sector to restrict competition.
Round table August 12

Roundtable: How Will the Ban on Satanism* Affect Video Games?

In late July, the non-existent “International Satanism Movement”* was added to the list of extremist organizations in Russia. Considering that many games use imagery related to the occult, we spoke with lawyers from Futura Digital, Semenov&Pevzner, and i-Legal about the implications of the Supreme Court’s decision for the gaming industry.
News August 12

Study: Sellers of gaming cheats in North America and Europe earn up to $73.2 million a year

The annual turnover of the game cheats market is measured in tens of millions of dollars, reports Wired, citing data from researchers at the University of Birmingham. The researchers estimated that in North America and Europe alone, revenue from cheat sales could range from $12.8 million to $73.2 million annually.
News August 12

A major update helped Peak set a new online record on Steam

On August 11, the cooperative climbing simulator Peak received its first major update, which added a desert biome, dynamite, cannons, and other new content to the game. A significant number of players were eager to try all of this, and as a result, Peak’s peak online presence on Steam reached a record high for the project.
News August 12

Sales of Control have exceeded 5 million copies

In its semi-annual report, Remedy Entertainment also shared updated sales figures for Control. They proudly announced that the game has been purchased more than 5 million times to date.
News August 12

Half-Year Report from Remedy: Revenues Rise Despite Weak Launch of FBC: Firebreak

The cooperative shooter FBC: Firebreak — Remedy Entertainment’s publishing debut — disappointed both professional critics and gamers. In its report for the first half of 2025, the Finnish company acknowledged its unsuccessful launch. However, it noted that the lukewarm reception of the title did not hinder revenue growth.
News August 11

In July, three new releases on Steam generated revenue exceeding $10 million — GameDiscoverCo

July was a relatively calm month for Steam in terms of new blockbuster hits, according to the founder of GameDiscoverCo, Simon Carless, who compiled the lists of the most successful new releases in July*.
News August 11

Revenue for Castle Duels approached $13 million

The mobile card strategy game Castle Duels celebrated its first anniversary. On this occasion, MY.GAMES revealed the game’s current metrics.
News August 11

Shift Up Report: Record Quarter and Stellar Blade Royalty Growth at 837.3%

The release of the PC version of Stellar Blade helped its creators achieve record-breaking quarterly figures. In the report for April-June 2025, Shift Up announced that its operating profit and revenue were the highest in the studio’s history.
News August 11

Weekend Highlights (August 9-10)

Battlefield 6 has already become one of the most popular games in Steam history, Rod Fergusson has left Blizzard Entertainment, and the studio behind Thomas Was Alone has laid off most of its staff. Here are the main events in the gaming industry from the past weekend.
Premium Analytics August 8

Key Games of July in Numbers: Major Releases on PC and Consoles in Terms of Revenue, Sales, and Other Metrics

Summarizing the previous month, we’re analyzing the metrics of July’s main new releases on PC and consoles. Inside, you’ll find extensive data on major releases like Wuchang and Donkey Kong Bananza, as well as successful indie titles such as Mage Arena and The King is Watching.
News August 8

The management at Take-Two is very pleased with the quarter — they earned 100 million dollars more than they had planned

But they still ended up in the red.
News August 8

The former head of PlayStation Studios responded with a facepalm to Sony’s decision to move away from a hardware-oriented business model

Sudden announcement. Corresponding reaction.
News August 8

“The publisher of the indie novelty Static Dread shared insights on how to price your game,”

Spoiler: you can’t do without market analysis.
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