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News August 19

Lithuanian Wargaming has slightly reduced its semi-annual tax payments. The staff as well

In the first half of 2025, Wargaming’s division in Lithuania paid 5.8 million euros in taxes to the country’s treasury, reports dev.by, citing data from the State Tax Inspectorate under the Lithuanian Ministry of Finance. This is slightly less than the previous year — approximately 160,000 euros less.
News August 19

Peak was purchased nearly 10 million times, and the game’s revenue exceeded $55 million — analytics

The update that added a desert biome and a major discount have significantly boosted sales of the co-op climbing hit Peak, report analysts from Alinea Analytics.
News August 19

The rating of games on Steam is now calculated based on the language of the reviews

Valve has made changes to the rating system on Steam. Now, along with a unified rating based on all written reviews, separate ratings are also generated for different languages in the store.
Conferences August 18

On October 16, the “Gaming Industry” conference will take place in Moscow

In mid-October, the next business conference “Game Industry” will open its doors in the capital of Russia. We are sharing the first details.
News August 18

Study: 90% of surveyed developers use AI technologies in game creation

The analytical company The Harris Poll reached this conclusion after conducting a study commissioned by Google. A total of 615 developers from the USA, South Korea, Norway, Finland, and Sweden, primarily working in large studios, participated in the survey.
News August 18

In two months, Train Valley Origins was purchased only 4,300 times

On June 12, the studio Flazm and publisher Polden Publishing released the railway economic puzzle game Train Valley Origins on Steam. According to Polden Publishing co-founder Kirill Oreshkin, “the game didn’t succeed at all.”
News August 18

Sales of Rune Factory: Guardians of Azuma have exceeded half a million copies

This was announced by Marvelous in an official press release.
News August 18

The Main Events of the Weekend (August 16-17)

An analyst has stated that the main competitor to GTA VI will be GTA V, animal rights activists have urged Nintendo to remove the nose ring from the Cow in Mario Kart World, and the creators of Sword of the Sea have admitted that their collaboration with Sony saved their studio. Here are the main events in the gaming industry from the past weekend.
Premium Interview August 15

From Urology to Game Development: Interview with KB Production Founder Vitaly Kozlov on His Long Journey in the Industry

We spoke with Vitaly about how medicine, billiards, and filming a music show led him into game development. A gigantic personal interview.
News August 15

The developers of Hardspace: Shipbreaker have acquired the rights to the game from Focus Entertainment

The studio Blackbird Interactive has announced that the rights to the spaceship dismantling simulator Hardspace: Shipbreaker now fully belong to them. Previously, they shared these rights with the publisher Focus Entertainment.
News August 15

Analysts: Hollow Knight: Silksong already has almost 5 million wishlists on Steam

Gamers have been anticipating the release of Hollow Knight: Silksong since 2019, and if nothing changes, it will happen by the end of this year. According to estimates by analysts from Alinea Analytics, over the long wait, more than 4.8 million Steam users have added Team Cherry’s game to their wishlists — more than any other upcoming release of 2025.
News August 15

Media: AppsFlyer is preparing for sale. The company is valued at up to $4.5 billion

The management of AppsFlyer is planning to sell the marketing company, according to Calcalist, citing sources. The portal reports that managers are already in talks with a private investment firm, whose name has not been disclosed.
News August 14

Mafia: The Old Country was purchased over 800,000 times in five days, according to analysts

The news that the new installment of Mafia sold this number of copies was shared by VG Insights in a LinkedIn post.
News August 14

Games were expected to become more expensive with each console generation, according to the former head of PlayStation Studios

For the past 20 years, AAA game prices have stayed roughly at the same level, despite a significant increase in development costs, stated former PlayStation Studios head Shawn Layden in an interview with GamesIndustry. He believes that this has been a mistake for the gaming industry.
News August 14

Game revenue exceeded $6.5 billion — semi-annual report by NetEase

The first half of 2025 was a good period for NetEase’s gaming division. The company reported an increase in its revenue.
News August 14

In China, Tencent is being sued over matchmaking in Honor of Kings

A Chinese lawyer, Sun Qianhe (孙千和), believes that the player selection system in Honor of Kings operates unfairly: in his opinion, it intentionally adds weaker teammates to teams periodically to lower the win rate. He is attempting to defend his position in court against Tencent.
News August 14

Key points from the Embracer Group report: revenue fell by nearly a third, and Killing Floor 3 slightly underperformed expectations

The Swedish holding company Embracer Group, which will soon be rebranded as Fellowship Entertainment, has published its report for April-June 2025. Some key metrics came in lower than last year.
Premium Analytics August 13

Summary of gaming company stocks: explosive growth of Polish studios, stability in Japan, and grim realities for Swedish companies

We analyzed data from over 60 public gaming companies to examine how their standings have changed since the beginning of 2025. In this special feature, we include graphs, tables, as well as numerous interesting insights and information about specific publishers and general trends across various markets.
News August 13

The audience for Grounded 2 exceeded 3 million people within two weeks

Aaron Greenberg, the Vice President of Marketing at Xbox, shared this achievement of Grounded 2 on social media.
News August 13

Sensor Tower: In the second quarter of 2025, apps surpassed mobile games in IAP revenue for the first time

While the mobile gaming market stagnates, the market for non-gaming apps is growing. This is reported by analysts at Sensor Tower, who studied the situation in Google Play and the App Store from April to June 2025.
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