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Industry April 2, 2013

Combat robots teach programming

Kuato Studios has released a free Hakitzu app for iPad, which teaches the basics of JavaScript programming in a playful way.
Other April 2, 2013

Zynga General Manager Made a Card Game

The former vice president of Zynga Austin, with the support of Chaotic Moon Studios, founded a startup for the development of mobile games. The studio’s first project was a collectible card game with a market where players can sell game content to each other. 
Other April 2, 2013

Video interview with Supercell

Mikhail Katkoff, Supercell Product manager, talked about how to distinguish a successful game project and make money on it. The interview took place within the framework of the Winter Nights: Mobile Games Conference.
Other April 2, 2013

Another Million Puzzle & Dragons

The Japanese mobile super hit Puzzle & Dragons from GungHo does not reduce the growth rate of its audience. On March 25, it reached the mark of 11 million users. It took the game only 16 days to do this. 
Interview April 1, 2013

Interview with Marmalade

Marmalade company told about itself, its plans for the future, the gaming market and competitors. 
Other April 1, 2013

Jun Group launched HyprMX

Jun Group has opened a new HyprMX division offering developers and publishers a platform of the same name for managing video advertising blocks from various sources. 
Industry April 1, 2013

Anipang earns $500k a day

The authors of the project from SundayToz stated that the daily revenue of their mobile game is about half a million dollars.
Other April 1, 2013

Secrets of Blood Brothers Success

The Japanese role-playing battler Blood Brothers was a hit in Japan and the USA. At GDC, its authors from DeNA talked about what made the project so successful on the market. 
Other April 1, 2013

Eastlabs How It Wokrs: Mobile Apps

 
Other April 1, 2013

The main materials of the last week (25.03 – 29.03)

Distimo told you almost everything you dreamed of learning about the earnings of American box office hits; App Annie analyzed the mobile games market; Fiksu reported on the number of daily downloads in the United States – you can read about all this in our digest for last week.
Other April 1, 2013

Video interview with the head of Yandex.Store

Alexander Zverev, Head of Yandex.At the Winter Nights conference, the App2Top editorial staff answered several questions about the features of this app store.
Industry April 1, 2013

Is the announcement of the official gamepad for iOS devices coming?

It has been reported that in the near future Apple will officially announce a gamepad for its iOS devices.
Other March 29, 2013

Supercell was valued at $800 million

Investors bought about a quarter of the Finnish company that created Clash of Clans and Hay Day for $120 – $160 million.
Other March 29, 2013

Clash of Clans’ ARPD is $4.66

Distimo told how much she earns from one download Clash of Clans, Rage of Bahamut, Candy Crush Saga and other box office hits of the American App Store. 
Statistics March 29, 2013

App Annie: Temple Run 2 and Puzzle & Dragons dominate the game charts

App Annie company summed up the gaming results of last February in the mobile application market. Read about the download and revenue champions in the iOS and Google Play markets below. 
Other March 29, 2013

Video interview with Evgeny Kosolapov, CEO of i-Free Asia

At the Winter Nights: Mobile Games Conference, held in St. Petersburg on February 8-9, Evgeny Kosolapov, CEO of i-Free Asia, answered a number of questions to the App2Top editorial board about the specifics of promoting mobile games in the Chinese market.
Industry March 29, 2013

InMobi introduced App Publish

InMobi has announced App Publish, a platform for automated placement of applications in Android stores.
Industry March 28, 2013

Injustice: Gods Among Us will appear on mobile platforms

Yesterday at GDC it became known that the authors of Mortal Combat and Batman: Arkham City Lockdown have taken up the creation of a mobile version for their latest project Injustice: Gods Among Us. 
Industry March 28, 2013

Mobile games brought Big Fish $66 million in 2012

Since its foundation in 2002, the company has distributed more than 2 billion electronic copies of its games on PC and mobile platforms, representatives of Big Fish said yesterday, at the same time telling how much the company earned last year.
Industry March 28, 2013

The number of daily downloads has dropped in the App Store

The number of downloads in February collapsed by almost 1 million, according to Fiksu. Following this, the price of applications also fell. It seems that users have played enough with their Christmas gifts.
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