Microsoft’s gaming business is going through a bad time. He has seriously reduced both sales of hardware and games.

Information about this can be found in Microsoft’s financial statements for the 4th fiscal quarter of 2019, which the company had in April-June of the calendar year. The main figures of the report on the gaming segment are as follows:

  • revenue for three months amounted to $2 billion;
  • it decreased by 10% compared to the same last year;
  • sales of Xbox devices fell by 48%;
  • sales of software and services fell by 3%
  • the monthly audience grew by 14% to 65 million people.

Despite such quarter results, the company is full of optimism.

We are investing in making sure that two billion gamers can play the projects they want with anyone and on any device using our new cloud service Project xCloud, whose public testing will begin this fall. The monthly audience of Xbox Live reached a record 65 million. We are giving one of the most popular games in the world to a new generation of mobile users — Minecraft Earth. And we've almost doubled the number of in-house studios this year to provide a variety of content to our fast-growing Xbox Game Pass subscription service, available today on both console and PC. So, I'm optimistic about the future.

Satya Nadella

CEO of Microsoft

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